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TV2019

Member Since 07 Dec 2019
Offline Last Active Jan 12 2020 03:43 PM

Posts I've Made

In Topic: Dol Guldur Faction Plan [WIP]

07 December 2019 - 06:51 PM

Is it just me or does Dol Guldur not have a lot  of units? Especially powerful units that aren't affected by the weakening effect thing? I love the units that you have shown and talked about so far, but I feel like there's something missing. Maybe a magical unit? Or something Beastly?  Something that isn't  an undead Orc variation, cause it seems like there are enough of those kind of enemies. I dunno. Maybe it's just on paper that it reads as a bit paltry. Btw, do you plan on giving them walls? Since Dol Guldur is basically a fortress that would make sense, no? Also if you don't, that would mean like that there very few evil factions with walls and that seems a bit unbalanced? 

 

In any way, thanks for all your work on this and I hope to see  and learn more of the faction in the near future. Keep up the cool stuff! 


In Topic: Erebor Faction Plan

07 December 2019 - 06:39 PM

Have you ever thought of giving the Dorwinion Legionnaires a more prominent role?

 

Perhaps as a fortress unit a final update for the Dale barracks? They are so unique in their design I feel they do deserve a more permanent place in the faction rather than solely being Inn units.

 

I would also recommend of maybe giving them a shield-wall ability? They are designed like elite unites, I feel like they deserve to be given the role and abilities of elite units. I would put the Blue Mountain Dwarves in the Inn tbh. They are also well-designed, but  given far off origin it makes more sense to put them in the inn take full advantage of the Dorwinions' uniqueness and classy esthetics and make them a fortress unit or a elite unit for the Dale barracks. 

 

What say you?