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Dracaveli

Member Since 25 Oct 2006
Offline Last Active Mar 08 2010 01:29 PM

Posts I've Made

In Topic: n0th1nG sp3c1aL Mod

30 January 2008 - 05:28 PM

something said in a tut in ppm.. that the order of the [BuildingTypes] is affected when in base building... dont know if thats true.. but its worth a shot..



yeah it's true...if you plan to make a fresh AIMD you can reorder your building types list...it reads from start to finish (In that order) using prerequisite when needed...I'm toying around with the idea of putting it all side specific buidlings....but putting a new AI together is a lot easier said then done... let alone doing a side based building order.

In Topic: Wishlist

22 January 2008 - 11:06 AM

Thing about it..there's no way to have a cut off point (at least to my knowledge)..over time it causes lag when tanks/cars/planes become numerous

It's really annoying having a continuous standing smoke effect....save for refineries but even those cut off..

I would argue for a system that if idle the animation for said unit would shut off, while it only gives a short burst to vehicle units when preparing to move..

give it to planes to kick in when they bank/turn since that's when the payload/weapon is fired and they are trying to return..the "impression" being of rapid movement.

In Topic: NPatch Autumn Edition #0011

15 January 2008 - 05:45 AM

Thank's for the quick update, faster then I expected......it's loading now

By the way: as far as I know, this revision #0011 and any version up to rockpatch 1.07b are the only versions (rockpatch and Npatch combined) that runs under win 2000

In Topic: NPAE feedback thread

14 January 2008 - 03:25 AM

No rush, I'm having fun playing Batman: Vengeance....but would like to get up to speed on modding.. I've taken a break for way too long.....no use building without a base.

In Topic: NPAE feedback thread

13 January 2008 - 04:28 AM

Here's the Link