When playing all AIs *DO NOT* play on any skill level except HARD skill. Player0 is normally the human player but when you apply the AI skills Player0 is always working as HARD so if you play as HARDER or up then Player1 (the normal AI player) will be tougher and work faster.
So when testing all AI battles ALWAYS play on HARD skill for all AIs.
Ahhh I gotcha. Well then is this speed increase due to an invisible resource buff? And besides this, is the only differences in difficulty beyond hard determined by the A.I. control panel or are they innate in the code?
In 1v1s. I've noticed that the A.I. player playing as you ( ) has a tendency of moving much slower. As far as guessing goes, my guess is no resource buff to the formerly human controlled player? Anyone have any ideas?