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IL9

Member Since 20 Nov 2014
Offline Last Active Jan 29 2021 03:49 AM

Posts I've Made

In Topic: The transfer of the castle

11 July 2020 - 11:12 AM

It's the same on an empty map. Other locks on the same map are unpacked normally.
I tried to change priorities as you said (and according to other principles) - no changes. Except that there was a Foundation – there wasn't one before.
Except for the Rune lock (it's in the screenshot) I also made Harad's castle. There I copied the castle of Gondor and its ini files, renaming the objects (plus adding my own citadel and Foundation). It is unpacked-except for parts on the sides and top of the gate.
Maybe there are still some subtleties of configuring the bse file so that everything is unpacked normally.

In Topic: The transfer of the castle

09 July 2020 - 02:31 AM

I did some experiments.
The problem is the gaps between parts of the walls-because their elements intersect with each other. If you move the walls to the sides, they all appear. But then it turns out not a castle with a single wall, but a set of walls with passages between them.
I have seen several solutions to this problem on the forum, but they do not work.
For example, the code for the deferred construction of a segment of the type
Behavior = GrantUpgradeCreate MakeTheGeom1 
UpgradeToGrant = Upgrade_DamrodRallyRangers
End 


Behavior = ObjectCreationUpgrade MakeTheGeom2 
TriggeredBy = Upgrade_DamrodRallyRangers
Delay = 10
GrantUpgrade = Upgrade_SwitchToRockThrowing 
End 


Behavior = GeometryUpgrade ModueTag_TowerGeom 
TriggeredBy = Upgrade_SwitchToRockThrowing 
ShowGeometry = Geom_Orig1 Geom_Orig2   Geom_Orig3 Bookend1 Bookend2 ; For more names !
HideGeometry = DummyGeom
End
Nothing has changed - everything is being built as before.
Who had effective solutions for intersecting elements of the fortress with each other?

In Topic: The transfer of the castle

06 July 2020 - 01:57 AM

Each segment is a separate object. The fact is that the same object (for example, a castle wall) occurs several times - and it appears in one case, but not in the same bse object in the other. in Other words, it is not the objects themselves that matter, but in some order of their display.


In Topic: The transfer of the castle

05 July 2020 - 12:47 PM

If I recall correctly, you must make sure that all the objects are assigned to the correct player/faction in worldbuilder or else when it unpacks the object will not appear.

Thanks for the tip. I checked everything - the segments are still built through one.


In Topic: The transfer of the castle

04 July 2020 - 08:34 AM

I've sorted out the objects for Worldbuilder.
But there is another problem-I collected the BSE of the lock (based on another lock).
Look like this

For some reason, some elements are not displayed in the game (and the same element may or may not be displayed).

https://yadi.sk/i/RypusdNXdvsXiw

https://yadi.sk/i/x-RP2HEqmLVfWQ

https://yadi.sk/i/RypusdNXdvsXiw

What could be the reason?