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IL9
Member Since 20 Nov 2014Offline Last Active Jan 29 2021 03:49 AM
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In Topic: The transfer of the castle
11 July 2020 - 11:12 AM
In Topic: The transfer of the castle
09 July 2020 - 02:31 AM
Behavior = GrantUpgradeCreate MakeTheGeom1 UpgradeToGrant = Upgrade_DamrodRallyRangers End Behavior = ObjectCreationUpgrade MakeTheGeom2 TriggeredBy = Upgrade_DamrodRallyRangers Delay = 10 GrantUpgrade = Upgrade_SwitchToRockThrowing End Behavior = GeometryUpgrade ModueTag_TowerGeom TriggeredBy = Upgrade_SwitchToRockThrowing ShowGeometry = Geom_Orig1 Geom_Orig2 Geom_Orig3 Bookend1 Bookend2 ; For more names ! HideGeometry = DummyGeom End
In Topic: The transfer of the castle
06 July 2020 - 01:57 AM
Each segment is a separate object. The fact is that the same object (for example, a castle wall) occurs several times - and it appears in one case, but not in the same bse object in the other. in Other words, it is not the objects themselves that matter, but in some order of their display.
In Topic: The transfer of the castle
05 July 2020 - 12:47 PM
If I recall correctly, you must make sure that all the objects are assigned to the correct player/faction in worldbuilder or else when it unpacks the object will not appear.
Thanks for the tip. I checked everything - the segments are still built through one.
In Topic: The transfer of the castle
04 July 2020 - 08:34 AM
For some reason, some elements are not displayed in the game (and the same element may or may not be displayed).
https://yadi.sk/i/RypusdNXdvsXiw
https://yadi.sk/i/x-RP2HEqmLVfWQ
https://yadi.sk/i/RypusdNXdvsXiw
What could be the reason?
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