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Avalon

Member Since 14 Nov 2006
Offline Last Active Jun 26 2007 02:38 PM

Posts I've Made

In Topic: Favorite Ship

03 May 2007 - 06:48 PM

I really like the K-wings as well. Highly effective IMO.

One question though - how are the headhunters[the ones you get at the beginning of a GC] so good against ties and the like? I thought they were pretty useless? [I think I may be wrong though]

In Topic: Which of you are from China or from arabic world?

28 April 2007 - 01:21 PM

I could help for the hindi voices.

In Topic: Master Thudo on the AI for CNC3.

28 April 2007 - 01:13 PM

Better late than never.

In Topic: Starfighter Mini-Mod Release Party

24 April 2007 - 06:59 PM

I will likely split it up by tree depth. So Tech 1 would be how it is now, with one starting unit for each class and everything else required to be researched; Tech 2 would give you the next level designs, such as the T-65 X-wing, B-wing, CC-9600, and so on for Rebels; Tech 3 would be the level after that (RZ-1 A-wing, BTL K-wing, Dodonna-class, etc.); and so on.

I haven't thought about the heroes as much, but I will probably move towards making them buildable.

Mmm buildable heroes :lol:

In Topic: New Units Suggestions

24 April 2007 - 06:59 PM

guerrilla tactics work just fine with a 19km ship - you just blow up anything that spots it :lol:

Indeed lol.