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Avalon
Member Since 14 Nov 2006Offline Last Active Jun 26 2007 02:38 PM
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In Topic: Favorite Ship
03 May 2007 - 06:48 PM
I really like the K-wings as well. Highly effective IMO.
One question though - how are the headhunters[the ones you get at the beginning of a GC] so good against ties and the like? I thought they were pretty useless? [I think I may be wrong though]
One question though - how are the headhunters[the ones you get at the beginning of a GC] so good against ties and the like? I thought they were pretty useless? [I think I may be wrong though]
In Topic: Which of you are from China or from arabic world?
28 April 2007 - 01:21 PM
I could help for the hindi voices.
In Topic: Master Thudo on the AI for CNC3.
28 April 2007 - 01:13 PM
Better late than never.
In Topic: Starfighter Mini-Mod Release Party
24 April 2007 - 06:59 PM
Mmm buildable heroesI will likely split it up by tree depth. So Tech 1 would be how it is now, with one starting unit for each class and everything else required to be researched; Tech 2 would give you the next level designs, such as the T-65 X-wing, B-wing, CC-9600, and so on for Rebels; Tech 3 would be the level after that (RZ-1 A-wing, BTL K-wing, Dodonna-class, etc.); and so on.
I haven't thought about the heroes as much, but I will probably move towards making them buildable.
In Topic: New Units Suggestions
24 April 2007 - 06:59 PM
Indeed lol.guerrilla tactics work just fine with a 19km ship - you just blow up anything that spots it
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