So, what do you actually plan to do? Y'know, besides making everything generally plain better.
By the way, this is just me speaking as a Gens and CNC3 modder, but I highly doubt that CNC4 will allow you to change much in the way of actual meta elements like classes, win conditions and resources to name but a few elements. But alas, it's still good to see that someone is at least trying.
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Golan
Member Since 30 Nov 2006Offline Last Active Jan 05 2011 01:57 PM
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In Topic: C&C 4: The Project
23 February 2010 - 11:44 PM
In Topic: Tiberium spike resource generation code
21 August 2009 - 06:21 AM
Give the module an ID, else it will crash when given to an object that already has an ID-less module. Most combat units lack an ID on their weaponset, structures usually miss the ID on their unpack module.
In Topic: Problem with NOD Shader
18 April 2009 - 08:18 PM
Are you sure that you have assigned all textures correctly and that they are all compiled properly? Brightening the diffuse texture should directly brighten the unit ingame.
Could you please post a picture?
Could you please post a picture?
In Topic: The Ultimate Revenge mod for CNC3 will have KW source codes!
18 April 2009 - 05:44 PM
No, this cannot be true! I was sooooo looking forward to this - now, all is lost. :(
Coreangel, how can you be this cruel?!?
Coreangel, how can you be this cruel?!?
In Topic: Special Power Button
11 April 2009 - 06:33 AM
You only need a PlayerPowerManager in the PlayerSpellBook object, a PlayerAbilityButton and the corresponding SpecialPower-modules on whichever object should grant the power. A seperate LogicCommand is not needed, neither on the SpellBook's CommandSet nor on the object triggering the power (in fact, they won't have any effect).
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