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Canadyan

Member Since 05 Dec 2006
Offline Last Active Jul 10 2009 05:11 PM

Posts I've Made

In Topic: Elves

05 July 2009 - 06:04 PM

2. Perhaps heroes should be included under the purchasable factions. What I mean is you get the heroes to start with that apply to your faction. For example, if you start with Lothlorien, You start with Celeborn, Haldir, and Galadriel available. After you summon help from Rivendell, you can now purchase Glorfindel, Elrond, and Arwen, and after Mirkwood, Thranduil and Legolas. Maybe tone Mirkwood up a little bit, too, since they'll start with one less hero - or not, that could be considered "part of Mirkwood's 'Style' as opposed to the other two sub-factions"

Come see my topic about a new map!


I am reaaaally for this concept. The Elves are awesome but I think it would be even more cool (and realistic) if the subfaction's heroes weren't available until their alliance was purchased. It adds more strategy to which team you choose to start with and also makes it more imperative to ally with the subfactions.

In Topic: Gondor

16 April 2009 - 08:21 PM

I think the debate of Beregond earning a spot as a hero gets put into perspective a little better when you see Arwen as a hero. It sounds like Beregond at least did something in Middle Earth. Arwen didn't do anything and the only reason she's a hero is because PJ dropped Glorfindel from the movies, so she actually had a point in being in them. I'm sure I'm not the only one to know that Arwen was originally planned to lead the Elves to Helm's Deep in aid of Rohan, instead of Haldir.

My point? She barely served a purpose in the movies and while I don't mind her being a hero in the RJ mod, I think Beregond definitly has more merit than her, as do many other heroes that have been axed or dropped as concepts. I'm sure anyone you ask would rather have Haldir's brothers or Elrond's sons in place of her as Heroes.

In Topic: RJ 1.06 Bug Reports

14 April 2009 - 09:17 PM

The Wraiths that are created by Nazgul's are practically invincible. Anything short of a real army can't seem to kill one fast enough. I doubt this is intentional and if it is, it's seriously OP.


Wraiths leach health whenever they attack. If you attack them with a group of soldiers, expect to lose, because they'll recover damage faster than you can deal it. If you do not have heroes or archers, the best thing to do is run away because Wraiths have ridiculously slow move speeds.


Like I said, that's pretty OP if it's intentional. They halt entire armies of the AI, since they aren't smart enough to "go around" them.

In Topic: RJ 1.06 Bug Reports

14 April 2009 - 05:31 AM

The Wraiths that are created by Nazgul's are practically invincible. Anything short of a real army can't seem to kill one fast enough. I doubt this is intentional and if it is, it's seriously OP.

In Topic: Rohan

07 April 2009 - 05:31 AM

Since the discussion/concensus is nearing to basically making Ents much better (Which I totally agree with), how about giving Treebeard an "Ent Heal" ability? It sucks when one fire arrow hits an Ent and you can't do anything about it. Either that or he should give Ents around him an upped Regeneration rate. You could argue that other factions can't heal artillery but if we're on the subject of dramatically increasing their costs and making them a much more unique artillery unit, then I think it could fit in.