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Ancalagon

Member Since 23 Dec 2006
Offline Last Active Jul 29 2007 07:40 PM

Topics I've Started

Questions from a Modder

08 June 2007 - 11:03 PM

I may update this topic post with some more questions, and if I do, I'll tell you. I'm Ancalagon_4554 from BFME2 Heaven.

1. I know that animations from BFME2 don't work in GMAX normally. Why is this? Is there another way to view them?

2. I see this code at the end of every object.

Geometry = CYLINDER
 	GeometryMajorRadius = 8.0
	  GeometryMinorRadius = 8.0
	  GeometryHeight = 19.2
	  GeometryIsSmall = Yes
	  Shadow = SHADOW_DECAL
	  ShadowSizeX = 11;
	  ShadowSizeY = 11;
	  ShadowTexture = ShadowI;

	End

What does this do? I've never seemed to find much of a use for it. Nearly every object is "CYLINDER" so I don't see what most of this does.

3. I've seen many tutorials on how to bind, but what exactly is binding?

4. For the men's fortress's commandset, I see
CommandSet MenFortressCommandSet
	InitialVisible = 7
What is InitialVisible?

5. I've had trouble skinning buildings in GMAX. Is skinning buildings different from skinning units?

Thank you for your attention.

Skinning

05 February 2007 - 01:33 AM

Hey all!

First if all, I know how to do (pretty) advanced INI, so there's no need to tell me anything about that. I know a bit about models, and even less about animating, but I come here to ask help in my weakest modding area of all, skinning.

Basically, if I have the skin, where do I start?