1. I know that animations from BFME2 don't work in GMAX normally. Why is this? Is there another way to view them?
2. I see this code at the end of every object.
Geometry = CYLINDER GeometryMajorRadius = 8.0 GeometryMinorRadius = 8.0 GeometryHeight = 19.2 GeometryIsSmall = Yes Shadow = SHADOW_DECAL ShadowSizeX = 11; ShadowSizeY = 11; ShadowTexture = ShadowI; End
What does this do? I've never seemed to find much of a use for it. Nearly every object is "CYLINDER" so I don't see what most of this does.
3. I've seen many tutorials on how to bind, but what exactly is binding?
4. For the men's fortress's commandset, I see
CommandSet MenFortressCommandSet InitialVisible = 7What is InitialVisible?
5. I've had trouble skinning buildings in GMAX. Is skinning buildings different from skinning units?
Thank you for your attention.



Find content
Not Telling
