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Mike_HDF

Member Since 15 Dec 2014
Offline Last Active Jan 21 2015 06:53 PM

Posts I've Made

In Topic: Playing BEL on BCD Mod mission 9

08 January 2015 - 10:12 PM

Yes I workarounded the issues. Sadly, I haven't see a line of Lua code.

 

My fixes, at the moment, are:

 

Mission 9: the indestructible bunker and "radar house". Don't know why, but AUTOEXPCASAS didn't work for me.

Mission 13: the Bismark was commented as objective because it couldn't be destroyed. My fix lets destroy it so I "uncommented" it.

Mission 14: again, the objectives couldn't be destroyed.

Mission 15: in my installation (GOG.com version in spanish) the game crashed when I tried to load a saved game. The problem was the TRANVIA macro (don't know why), so I changed to a CLASS BICHO with some of the macro code and that worked.

Mission 16: I added the train. Since the function "AcIngeniero10" don't work in the expansion, wyel2000 made a nice workaround using "untouchables INGENIEROs". They step over a mine when the objectives goes to the switches. I just made the untouchables invisible and force all the enemy sappers to go to the switches when any alarm sounds, similar to the original mission.

And, finally, there was a corrupt file (SOLDADO.ANM, if I remember correctly) and soldiers in desert uniform were displayed incorrectly when running.

 

Now I'm trying to make the sappers go to the switches if any of them is killed in mission 16, but it seems more difficult if I need to use SECs  :sad:.


In Topic: BCD - Mission Pack

07 January 2015 - 09:08 AM

Thank you for the fix.

 

I was replaying the game recently and searched for mods so I found yours. I'm late on the scene, I suppose  :grin:.

 

At least your mod works great and the only problem was the missing macro, with Playing BEL on BCD I'm spending a lot more time fixing the missions than playing (I like coding too, so I'm having fun anyway,... well, when it works  :laugh:).

 

(Sorry if my english is bad)


In Topic: Playing BEL on BCD Mod mission 9

07 January 2015 - 08:47 AM

I reply myself :grin: , there's a lot of code in the scripts that simply won't work in the expansion as it does on the original game (missions: 9, 13, 14, 15, 16 and probably more). I made some fixes and it seems to work now. If anyone is interested I can create an update when I check all the remaining missions.

 

Bye!


In Topic: BCD - Mission Pack

25 December 2014 - 12:58 AM

Accidentally shredded my hdd, which resulted in many, many lost files. I've lost all my source files among other stuff, and the result is, that I am not going to make new missions anytime soon. :>

Don't know when / if I am going to work on it again, as I've pretty much lost a huge amount of time to the nothingness now.

 

Sorry to hear/read that. Your mod is very good and I enjoyed playing it.

 

I would like to say about the bonus mission that I found the problem with the "train conductor": there's not a "LEXX_CONDUCTOR.MAC" file in the "DATOS\MISIONES\" folder so it never appears on the map.

 

I fixed it copying the "GUARDA.MAC" and renaming it to "LEXX_CONDUCTOR.MAC", then I changed the line ".TIP GUAR" for ".TIP LX09".

 

I hope it helps :thumbsuphappy: