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ApOcOlYpS

Member Since 06 Jan 2007
Offline Last Active Aug 17 2013 08:48 PM

Posts I've Made

In Topic: Remix Escalation Suggestion

20 May 2013 - 07:56 PM

Hey it's still mostly Pend's mod...well...at least the released version is entirely his.

 

And I'll be around to give updates on the game I'm working on. Well, actually I'm going to try to get my own forum sect or something for that, as that's more suited. Regardless, we're making progress. I've been building a system to import text files similar to what Generals does, so that the game will be fully (and encouragingly) moddable. We have our plan down of what the game will play like, but I don't want to get into that. Really, just expect updates on it towards the end of Summer (start of September). We're hoping to have a VERY BASIC ALPHA just as a "proof of concept" kinda thing. Then the game gets built.


In Topic: Remix Escalation Suggestion

21 April 2013 - 08:34 PM

Hey, now, sticking with this while it wasn't getting any traction would have been worse. It would have been a lot of wheel spinning and power, but no real progress. With the change of pace, stuff should start turning again.


In Topic: Remix Escalation Suggestion

16 April 2013 - 08:59 PM

Dunno, but honestly when all the changes I made were really only balancing stuff (and unnoticeable background stuff), it's not that big a difference anyway.


In Topic: Remix Escalation Suggestion

16 April 2013 - 01:44 PM

Not at the moment because I don't own the moddb page.


In Topic: Remix Escalation Suggestion

09 April 2013 - 02:25 PM

Hey now, Contra is a fantastic mod, and certainly looks spectacular.

 

I honestly don't know how likely it is that I'll come back to Remix. Part of it depends on how stable a job I can land in a year. Part of it depends what this RTS my friends and I art making turns out as, since I may just use that as my version of remix (would play similarly, just wouldn't be generals).

 

Oh, and another note about the RTS my friends and I are making, I'm hoping to build it under the hood similar to generals, so that other people can mod it in much the same way. Would also make adding new units and things easier for me, since there's less things to break in a text document. Then it's just building a reliable file parser that gives me helpful error messages (unlike Generals...). I'm excited for this little pet project, and really motivated to make it turn out well. I'll post more news on that over time (kinda hijacking the thread, but I don't think anyone will complain) but the goal is to have a bare bones version by the end of summer.