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Akkrand

Member Since 27 May 2004
Offline Last Active Feb 21 2005 07:48 AM

Posts I've Made

In Topic: Using a command button on an enemy object?

05 September 2004 - 09:17 AM

If you can get it to work using the HUNT command, you don't need to eliminate the superweapon from the same side generals. When hunting, the AI automatically only targets enemy units.

Cheers,
Lord Akkrand

In Topic: Non cheating AI...

05 September 2004 - 07:37 AM

Yeah I'm pretty sure that Superweapons get revealed when they are created, and the fog of war does not encompass them (except stealth gen, whose scud hides again)

I don't particularly like the PCU, when compared to the Scud storm and nuke, but it does have a much greater capacity for damage than when used by the AI. I've tried some changes to the swatheofdeathamplitude thing, it makes it a little better shortening the swathe, although I'm going to test lengthening it but increasing the amp... that might make it hit a greater net area but do less damage to individual buildings though, so it might not work well.

I do like SkirmishWorld, I would use it more if I could guarantee that it was in every map, which it is not, so I make do without for the moment.

Cheers,
Lord Akkrand

In Topic: Advanced Checklist for AI development..

04 September 2004 - 10:25 AM

Sadly no, I never got (or tried to get) infantry to load into a bunkered helix or overlord. The helix I can see the use for, and might have a look at it one day (when I finish with Vanilla USA). The overlord bunkers, imho, are useless. I recall using them a few times against friends, and found them to be a $1500 sink of cash. I don't think the 5 rocket guys in each got a single kill amongst them. Just my 2c.

Thanks for the propaganda though Mithril! It good to have someone blowing my horn :sad:

Cheers,
Lord Akkrand

In Topic: Non cheating AI...

04 September 2004 - 10:20 AM

Cool. I read the tute, everything looks in order; I didn't read and evaluate every script 'cos my brain is fuzzy atm. I assume its all copied and pasted anyway, so should be fine :sad:
I've tried to tell teamSkirmishAmerica to hunt using the commandbutton thing, but it didn't work. I didn't alter the PCU to give it the CBU, but IIRC, its the team that is doing the hunting that needs the CBU, not the 'weapon' or command itself. I got some error in the debugger along the line that the teamSkirmishAmerica is not valid for use of commandbuttonhunt or something like that. It was a while ago.

Does anyone know where the information about the wave amplitude of the PCU is? I would still like to try it without that stupid 'S'.

BTW I edited my above post about 20 seconds after I posted it.

Cheers,
Lord Akkrand

In Topic: Non cheating AI...

04 September 2004 - 10:10 AM

I think one of our limitations is that we simply cannot get the AI to use particle cannons properly.  We can probably get it to fire at an enemy structure by using the "team<SkirmishAmerica,probably> use commandbutton ability on nearest enemy object of type '???'" instead of telling the player to fire the special power.


I'm a bit iffy on using this command to fire the PC anyway... Not all object types are represented, not like using the object lists, it makes it difficult to target the things you want.
I do find it useful for some of the other gen abilities though, but I have a completely different purpose for it then.
Back on the original topic, regarding the computer cheating (with money)... How does everyone feel about the AI cheating with things not to do with money. I'm talking about exploiting the AI's intimate knowledge of exactly what you have, and sometimes a rough idea where it is, in situations where a human would have absolutely no idea (and indeed, literally could not possibly know)?

What's everyones take on this form of AI 'cheating'? Ok or not?

Cheers,
Lord Akkrand