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Tempo7an

Member Since 05 Jul 2020
Offline Last Active Jun 16 2023 01:12 PM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

19 October 2021 - 07:42 AM

Oil Derrick
ProduceCashDisplay=no
 
not sure If I had suggest this before
there is no need for oil derrick to display income when it's fixed value, just like you dont get to see income from miners, this break consistency, ruin screenshot there are just more downside than little benefit it gives.
so Please *-*

...cant wait for finale

1dFpupP.png


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

27 November 2020 - 06:26 PM

personally I prefer the scuba suit for SEAL more. SEAL uniform are based on terrain they are in, to set the cameo to the one of terrains is a bit too specific. and like Verthunder said it also does give off what the unit actually are without having to rely on the symbols that MO add. I still dont know why we need these amphibious/stealth detect/spy detect symbols why give a special treatment to these 3? can we have a LUL symbol on madman as well so newbie dont blow themselves up. the more player play the game they will eventually master it all anyway. only good they do is obstructing the view of already small cameo in long term. just good looking meaningful cameo and memorable name is enough for the player to work the rest out. right, Kuuwuwuuwuwuwu Dreadnought.

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

07 November 2020 - 04:18 PM

Gap Generator deploy ability should be removed. its range can be exploited by player without having to lose the additional power from deploy ability and still get the expanded range benefit (toggle back to normal mode doesnt shrink the shroud), the only case that this wouldnt works is that if tech sattelite is actived on opponent side.