Brother Gambit
It looked like it was setup properly from the get-go, meaning transport ( Repressor / Rhino ) and transportees, (Marshal, inquisition command ) had their respective correct selections
transport_adepta_sororitas.lua / transport_inquisition
but the game was not seeing it.
I switched the transportees to another type that the transport had (it could transport 3 different types) and it worked for that.
I could not figure out why the original selections (transport_adepta_sororitas.lua / inquisition) failed and I switched back to them and they now could be transported.
What solved it ultimately was RE-SELECTING the original transporter type ( transport_adepta_sororitas.lua / transport_inquisition.lua) from the dropdown list for the respective transportees!
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>>If you have set it to true for the space marines, then once embarked, they will enable the modifiers that follow. For one squad, the modifiers_squad_01, for two embarked squads the modifiers_squad_02, etc.<<
I think you mean THIS for the transported squad
I wondered what the true/false thing meant now i know!
Also in following th rabbit trail I learned about the NR spots (and make a "clown car" if so inclined)
Marshal
Squad transportable_ext
Squad transportable_ext
type_transportable\transport_inquisition.lua
>>as it involves hardpoints.<<
Yes, a lot of secret stuff" hidden in hardpoints
Another question, brother, Corsix Studio has capability of changing of LUA to RDG, but i have never been able to get that function to work as it gives a pile of errors that i can only OK out of.
Is there a way of getting that to work as in browsing mods I'm seeing a lot of .LUAs that must have been left behind before converted to RGD or are they just text dumps to better investigate issues but not deleted?
Again thank you very much for answering !