Jump to content


_TheBlackSun_

Member Since 24 Sep 2020
Offline Last Active Apr 23 2024 04:10 PM

Posts I've Made

In Topic: The Emperor's New Easterling Fortress

10 July 2021 - 11:09 AM

The "Man of Dale" faction sounds interesting, being a quite difficult one (due to its lore) to develop; the fortress looks nice. I'd really like to see it fully upgraded. 


In Topic: Code Reference

26 January 2021 - 09:01 PM

 

I proudly present the BFME2 / ROTWK Code Reference!
 
 
After many hours of work I managed to create this extensive wiki, it (should) contain every module and its properties used in BFME 2 / ROTWK.
As you might see it still requires some work, but the largest part is done, so I decided it was time to share it with all of you.
 
As mentioned in the index page of the wiki there are a few things to keep in mind:
This is not for BFME 1, however some of the information can be used there.
Most of these modules exist in BFME 2, however this wiki was created from ROTWK's files.
Certain parts of the documentation is not complete.
 
This topic is a place for everyone to request information that isn't available in the wiki and you believe should be, however I will not create a wiki for BFME 1 or BFME 2 specifically.
Feel free to notify me here about any information that seems incorrect or that you have more information on!

 

 

Just seen this compendium, your work is much appreciated; useful and informative as always, bravo:cool2:


In Topic: Sauron Call

22 January 2021 - 12:32 PM

As Dark Lord said in some posts ago, the model of the fat orc comes from "The Lord of the Rings: The Return of the King" videogame. You can find it in some of the game main folders (there's should be one called "art" or something like this). I don't have RotK installed right now so I can't give it to you directly (don't remember where it's located neither). Sadly, I don't know how to edit it or how to rigging it. 


In Topic: Mod language

21 January 2021 - 08:35 PM

 

hello,
I saw this beautiful mod but playing it in English is difficult for me because compared to the classic version almost everything has changed. I wanted to ask you if there is the possibility, in my autonomy of course, to be able to edit Age of Ring in Italian. On which file to intervene? 
One more thing, will it be possible to have the factions with more distinct colors from each other?

 

 

 

As Felipe said, you should edit the "lotr.str" file which is located, (within the mod folder), in "lang/english/lotr.str". You can extract it as an editable file with Notepad or use the CSF editor.

If you need more information about it or you don't know how to do it, try watching this tutorial (it's on The3rdAge):

Editing ingame text : CSF & STR - The 3rd Age - BFME Multiplayer, Modding and Mapping
 


In Topic: Come introduce yourself

13 November 2020 - 06:52 AM

Always watching everyone's soul...