The "Man of Dale" faction sounds interesting being a quite difficult one to develop due to its lore. The Easterling fortress looks nice with these EA's oriental-style designs, I'd really like to see it fully upgraded.
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_TheBlackSun_
Member Since 24 Sep 2020Offline Last Active Yesterday, 07:34 PM
About Me
Elen sรญla lรบmenn' omentielvo!
๐๐ก๐ซ๐๐ ๐๐ข๐ง๐ ๐ฌ ๐๐จ๐ซ ๐ญ๐ก๐ ๐๐ฅ๐ฏ๐๐ง-๐ค๐ข๐ง๐ ๐ฌ ๐ฎ๐ง๐๐๐ซ ๐ญ๐ก๐ ๐ฌ๐ค๐ฒ,
๐๐๐ฏ๐๐ง ๐๐จ๐ซ ๐ญ๐ก๐ ๐๐ฐ๐๐ซ๐-๐ฅ๐จ๐ซ๐๐ฌ ๐ข๐ง ๐ญ๐ก๐๐ข๐ซ ๐ก๐๐ฅ๐ฅ๐ฌ ๐จ๐ ๐ฌ๐ญ๐จ๐ง๐,
๐๐ข๐ง๐ ๐๐จ๐ซ ๐๐จ๐ซ๐ญ๐๐ฅ ๐๐๐ง, ๐๐จ๐จ๐ฆ๐๐ ๐ญ๐จ ๐๐ข๐,
๐๐ง๐ ๐๐จ๐ซ ๐ญ๐ก๐ ๐๐๐ซ๐ค ๐๐จ๐ซ๐ ๐จ๐ง ๐ก๐ข๐ฌ ๐๐๐ซ๐ค ๐ญ๐ก๐ซ๐จ๐ง๐
๐๐ง ๐ญ๐ก๐ ๐๐๐ง๐ ๐จ๐ ๐๐จ๐ซ๐๐จ๐ซ ๐ฐ๐ก๐๐ซ๐ ๐ญ๐ก๐ ๐๐ก๐๐๐จ๐ฐ๐ฌ ๐ฅ๐ข๐.
๐๐ง๐ ๐๐ข๐ง๐ ๐ญ๐จ ๐ซ๐ฎ๐ฅ๐ ๐ญ๐ก๐๐ฆ ๐๐ฅ๐ฅ, ๐๐ง๐ ๐๐ข๐ง๐ ๐ญ๐จ ๐๐ข๐ง๐ ๐ญ๐ก๐๐ฆ,
๐๐ง๐ ๐๐ข๐ง๐ ๐ญ๐จ ๐๐ซ๐ข๐ง๐ ๐ญ๐ก๐๐ฆ ๐๐ฅ๐ฅ ๐๐ง๐ ๐ข๐ง ๐ญ๐ก๐ ๐๐๐ซ๐ค๐ง๐๐ฌ๐ฌ ๐๐ข๐ง๐ ๐ญ๐ก๐๐ฆ.
๐๐ง ๐ญ๐ก๐ ๐๐๐ง๐ ๐จ๐ ๐๐จ๐ซ๐๐จ๐ซ ๐ฐ๐ก๐๐ซ๐ ๐ญ๐ก๐ ๐๐ก๐๐๐จ๐ฐ๐ฌ ๐ฅ๐ข๐.
Ave Caesar, morituri te salutant!
Community Stats
- Group Members
- Active Posts 7
- Profile Views 4,316
- Age 18 years old
- Birthday June 12, 2006
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Gender
Male
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Location
Italy
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Projects
Age of Empires III & The Battle for Middle-earth
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Blue Text
Nostalgic legionnaire
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Interests
Everything that surrounds me
Contact Information
- ModDB LaurentiusG
- Additional Nicknames "But in after days he rose like a shadow of Morgoth and a ghost of his malice, and walked behind him on the same ruinous path down into the Void."
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Posts I've Made
In Topic: The Emperor's New Easterling Fortress
10 July 2021 - 11:09 AM
In Topic: Code Reference
26 January 2021 - 09:01 PM
I proudly present the BFME2 / ROTWK Code Reference!After many hours of work I managed to create this extensive wiki, it (should) contain every module and its properties used in BFME 2 / ROTWK.As you might see it still requires some work, but the largest part is done, so I decided it was time to share it with all of you.As mentioned in the index page of the wiki there are a few things to keep in mind:This is not for BFME 1, however some of the information can be used there.Most of these modules exist in BFME 2, however this wiki was created from ROTWK's files.Certain parts of the documentation is not complete.This topic is a place for everyone to request information that isn't available in the wiki and you believe should be, however I will not create a wiki for BFME 1 or BFME 2 specifically.Feel free to notify me here about any information that seems incorrect or that you have more information on!
Just seen this compendium, your work is much appreciated: useful and informative as always, bravo!
In Topic: Sauron Call
22 January 2021 - 12:32 PM
As Dark Lord said in some posts ago, the model of the fat orc comes from "The Lord of the Rings: The Return of the King" videogame, so you can find it in some of the game main folders, there's should be one called "art" or something like this. I can't give it to you directly for I don't have the game installed right now and, sadly, I don't know how to perfectly edit or rig it yet.
In Topic: Mod language
21 January 2021 - 08:35 PM
hello,I saw this beautiful mod but playing it in English is difficult for me because compared to the classic version almost everything has changed. I wanted to ask you if there is the possibility, in my autonomy of course, to be able to edit Age of Ring in Italian. On which file to intervene?One more thing, will it be possible to have the factions with more distinct colors from each other?
As Felipe said, you should edit the "lotr.str" which is located, within the mod folder, in "lang/english/". You can extract it as an editable file with Notepad or use the CSF editor. If you need more information about it or you don't know how to do it, try watching this tutorial: Editing ingame text : CSF & STR - The 3rd Age - BFME Multiplayer, Modding and Mapping
In Topic: Come introduce yourself
13 November 2020 - 06:52 AM
Always watching everyone's soul...
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