The "Man of Dale" faction sounds interesting, being a quite difficult one (due to its lore) to develop; the fortress looks nice. I'd really like to see it fully upgraded.
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_TheBlackSun_
Member Since 24 Sep 2020Offline Last Active Apr 23 2024 04:10 PM
About Me
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“𝐓𝐡𝐫𝐞𝐞 𝐑𝐢𝐧𝐠𝐬 𝐟𝐨𝐫 𝐭𝐡𝐞 𝐄𝐥𝐯𝐞𝐧-𝐤𝐢𝐧𝐠𝐬 𝐮𝐧𝐝𝐞𝐫 𝐭𝐡𝐞 𝐬𝐤𝐲,
𝐒𝐞𝐯𝐞𝐧 𝐟𝐨𝐫 𝐭𝐡𝐞 𝐃𝐰𝐚𝐫𝐟-𝐥𝐨𝐫𝐝𝐬 𝐢𝐧 𝐭𝐡𝐞𝐢𝐫 𝐡𝐚𝐥𝐥𝐬 𝐨𝐟 𝐬𝐭𝐨𝐧𝐞,
𝐍𝐢𝐧𝐞 𝐟𝐨𝐫 𝐌𝐨𝐫𝐭𝐚𝐥 𝐌𝐞𝐧, 𝐝𝐨𝐨𝐦𝐞𝐝 𝐭𝐨 𝐝𝐢𝐞,
𝐎𝐧𝐞 𝐟𝐨𝐫 𝐭𝐡𝐞 𝐃𝐚𝐫𝐤 𝐋𝐨𝐫𝐝 𝐨𝐧 𝐡𝐢𝐬 𝐝𝐚𝐫𝐤 𝐭𝐡𝐫𝐨𝐧𝐞
𝐈𝐧 𝐭𝐡𝐞 𝐋𝐚𝐧𝐝 𝐨𝐟 𝐌𝐨𝐫𝐝𝐨𝐫 𝐰𝐡𝐞𝐫𝐞 𝐭𝐡𝐞 𝐒𝐡𝐚𝐝𝐨𝐰𝐬 𝐥𝐢𝐞.
𝐎𝐧𝐞 𝐑𝐢𝐧𝐠 𝐭𝐨 𝐫𝐮𝐥𝐞 𝐭𝐡𝐞𝐦 𝐚𝐥𝐥, 𝐎𝐧𝐞 𝐑𝐢𝐧𝐠 𝐭𝐨 𝐟𝐢𝐧𝐝 𝐭𝐡𝐞𝐦,
𝐎𝐧𝐞 𝐑𝐢𝐧𝐠 𝐭𝐨 𝐛𝐫𝐢𝐧𝐠 𝐭𝐡𝐞𝐦 𝐚𝐥𝐥 𝐚𝐧𝐝 𝐢𝐧 𝐭𝐡𝐞 𝐝𝐚𝐫𝐤𝐧𝐞𝐬𝐬 𝐛𝐢𝐧𝐝 𝐭𝐡𝐞𝐦.
𝐈𝐧 𝐭𝐡𝐞 𝐋𝐚𝐧𝐝 𝐨𝐟 𝐌𝐨𝐫𝐝𝐨𝐫 𝐰𝐡𝐞𝐫𝐞 𝐭𝐡𝐞 𝐒𝐡𝐚𝐝𝐨𝐰𝐬 𝐥𝐢𝐞.”
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Elen Sila Lumenn Omentielvo!
Ave Caesar, morituri te salutant!
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Community Stats
- Group Members
- Active Posts 7
- Profile Views 3,709
- Age 17 years old
- Birthday June 12, 2006
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Gender
Male
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Location
Italy
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Projects
Age of Empires III & The Battle for Middle-earth
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Blue Text
Nostalgic legionnaire
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Interests
Reading, writing, drawing, ballet and physical exercise
History, philosophy, mythology, music, science
Tolkien, Lovecraft, Christopher Paolini, George R. R. Martin
Contact Information
- Additional Nicknames "But in after days he rose like a shadow of Morgoth and a ghost of his malice, and walked behind him on the same ruinous path down into the Void."
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In Topic: The Emperor's New Easterling Fortress
10 July 2021 - 11:09 AM
In Topic: Code Reference
26 January 2021 - 09:01 PM
I proudly present the BFME2 / ROTWK Code Reference!After many hours of work I managed to create this extensive wiki, it (should) contain every module and its properties used in BFME 2 / ROTWK.As you might see it still requires some work, but the largest part is done, so I decided it was time to share it with all of you.As mentioned in the index page of the wiki there are a few things to keep in mind:This is not for BFME 1, however some of the information can be used there.Most of these modules exist in BFME 2, however this wiki was created from ROTWK's files.Certain parts of the documentation is not complete.This topic is a place for everyone to request information that isn't available in the wiki and you believe should be, however I will not create a wiki for BFME 1 or BFME 2 specifically.Feel free to notify me here about any information that seems incorrect or that you have more information on!
Just seen this compendium, your work is much appreciated; useful and informative as always, bravo!
In Topic: Sauron Call
22 January 2021 - 12:32 PM
As Dark Lord said in some posts ago, the model of the fat orc comes from "The Lord of the Rings: The Return of the King" videogame. You can find it in some of the game main folders (there's should be one called "art" or something like this). I don't have RotK installed right now so I can't give it to you directly (don't remember where it's located neither). Sadly, I don't know how to edit it or how to rigging it.
In Topic: Mod language
21 January 2021 - 08:35 PM
hello,I saw this beautiful mod but playing it in English is difficult for me because compared to the classic version almost everything has changed. I wanted to ask you if there is the possibility, in my autonomy of course, to be able to edit Age of Ring in Italian. On which file to intervene?One more thing, will it be possible to have the factions with more distinct colors from each other?
As Felipe said, you should edit the "lotr.str" file which is located, (within the mod folder), in "lang/english/lotr.str". You can extract it as an editable file with Notepad or use the CSF editor.
If you need more information about it or you don't know how to do it, try watching this tutorial (it's on The3rdAge):
Editing ingame text : CSF & STR - The 3rd Age - BFME Multiplayer, Modding and Mapping
In Topic: Come introduce yourself
13 November 2020 - 06:52 AM
Always watching everyone's soul...
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