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Zorakun

Member Since 11 Jan 2015
Offline Last Active May 19 2015 01:52 PM

Posts I've Made

In Topic: horde of nazguls is seperate

17 March 2015 - 07:34 PM

no one can make me a working horde of nazguls :/ ?


In Topic: horde of nazguls is seperate

16 March 2015 - 07:26 PM

What I would suggest is making a separate Object for a Nazgul as a member of the horde - say, MordorBlackRiderHorder, paste the original MordorBlackRider Object's code to it, and then dispose of all unnecessary stuff in the MordorBlackRiderHorder (e.g. special abilities, unused on-foot animations and the corresponding model condition) - if it doesn't help, at least you'll have a smaller file to work with and the original code will be kept intact. Additionally, in this case you'll have to change UnitType:MordorBlackRider to UnitType:MordorBlackRiderHorder in the RankInfo in MordorBlackRiderHorde.

I did understand what you mean...but I'm just a beginner, I haven't been working with bfme 2 mods...I only started 2 weeks ago or something...I don't know what are the unnecessary stuff, I do know which ones are the special abilities, but I dont know which ones are the unused animations... :/


In Topic: horde of nazguls is seperate

16 March 2015 - 08:55 AM

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In Topic: horde of nazguls is seperate

13 March 2015 - 12:36 PM

Maybe change the RespawnBody to a normal one from a normal unit? (like an orc or gondor soldiers or whatever) (activebody or something like that if im not mistaken) :p

I just tried, I had to comment the CanRespawn and PermanentlyKilledByFilter but same thing

also I forgot to mention that they are always set to hold ground, I mean the battle stance button cannot be clicked, it's grey.


In Topic: horde of nazguls is seperate

13 March 2015 - 09:42 AM

That's because your horde breaks :p

But also post the unit code? :p

 

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