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Tony33

Member Since 24 Jan 2021
Offline Last Active Mar 31 2021 11:27 AM

Posts I've Made

In Topic: Is it possible to switch between default wargear and upgraded one?

20 March 2021 - 03:45 PM

ty so much :) will look into it


In Topic: Is it possible to switch between default wargear and upgraded one?

18 March 2021 - 01:57 AM

Yes, I also noticed the displacement issues.

As for the coding, unfortunately I only have some very basic knowledge about it and SCAR, only capable to spawn some units. But I would glad to hear what I should be preparing and your solution to the possess_ext. BTW, I also want to learn something about LUA language but sadly SCAR related knowledge site are largely not accessible :(


In Topic: Is it possible to switch between default wargear and upgraded one?

16 March 2021 - 02:35 PM

But since I just want to tweak around the predator to swap between lascannon loadout and battlecannon, so I will look into Possess module in ebps like chaos lord and just swap two squad instead.

 

Edit: I tried using possess function, it is quite easy to achieve desirable effect. But when it comes to hero system from the community SCAR, it seems it will lose track and count the possess module resulting squad as a totally new one (from mechanics pretty reasonable). Is it possible to transfer the Hero system data to the new squad?


In Topic: Is it possible to switch between default wargear and upgraded one?

16 March 2021 - 12:36 AM

ty :) I got to know the mindset behind this ability mechanics.

 

 

Btw, hardpoints being hardcoded like this is a sad thing. Something like tactical marine in DoW2 with unlimited times of research to swap different gears or commander's wargear panel would add some more flavor to DoW1 if it is possible (though afaik, wargear systems work totally different between these two games).


In Topic: Is it possible to switch between default wargear and upgraded one?

15 March 2021 - 02:09 AM

Ty brother Gambit :)

It seems I have to drop that idea for a toggle weapon switch. I thought about using OE to create different sets of motions to divide different wargears and make them into essentially two hardpoints and use ability to enable and disable different hardpoints. But I assume the art part wont change even the related hardpoint is disabled, so the final outcome might be both hardpoints' visible parts coexist.

I am curious about the intention why game dev decide to do so, and want to know the special reason behind it.

 

I also take a look at Harmonics, noise marine ebps and sbps. That ability use enable_upgrade modifier, and I found a bunch of dummy weapons in noise marine hardpoint. Could you explain how it works? Both ammo switch toggle (like the missile switch in Imperial Fist hammerfall bunker) or emperor touch is pretty straightforward and easy to understand. Is Harmonics related to SCAR or other things I missed?