Hi you can do that with a lua script. Add this code to the bottom of "YourModName\data\scripts\scripts.lua" respectively the one in misc.big.
OreNodeNewValue = 10000000 function ChangeAllOreNodeMaxGatherValue(OreNodeMaxGatherValue) if not OreNodeMaxGatherValue then OreNodeMaxGatherValue = 10000000 --Original 30000 end local OreNodeRef = "" local OreNodeRefList = {} local OreNodeType = { "OreNode", "OreNode2a", "OreNode2b", "OreNode4a", "OreNode4b", "OreNode4c", "OreNode4d" } for i=1,getn(OreNodeType),1 do repeat OreNodeRef = "object_" .. floor(GetRandomNumber()*99999999) ExecuteAction("TEAM_SET_PLAYERS_NEAREST_UNIT_OF_TYPE_TO_REFERENCE", OreNodeType[i], "/team", OreNodeRef) ExecuteAction("NAMED_FLASH", OreNodeRef, 7) if EvaluateCondition("NAMED_NOT_DESTROYED", OreNodeRef) then tinsert(OreNodeRefList, OreNodeRef) ExecuteAction("ORE_NODE_SET_MAX_GATHER_VALUE", OreNodeRef, OreNodeMaxGatherValue) ExecuteAction("UNIT_SET_TEAM", OreNodeRef, "PlyrCivilian/teamPlyrCivilian") else break end until(not EvaluateCondition("NAMED_NOT_DESTROYED", OreNodeRef)) end for i=1,getn(OreNodeRefList),1 do ExecuteAction("UNIT_SET_TEAM", OreNodeRefList[i], "/team") end end function CodeInjection() setcallhook() ChangeAllOreNodeMaxGatherValue(OreNodeNewValue) end setcallhook(CodeInjection)