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Member Since 20 Jun 2003
Offline Last Active Apr 18 2022 06:48 AM

Posts I've Made

In Topic: Update from 2.2.0 to 2.3.1 Failed

05 September 2021 - 03:31 PM

I haven't noticed the message  :blink: 

2 ways:
Or you download this attached file and overwrite the old one in the CnCReloaded folder or download again the installer/Zip of the new version.

In Topic: Suspended Account

23 August 2021 - 02:34 PM



Is strange, because I thought I reduced the bandwith usage to a minimum :huh: I have to see what is consuming it if I made a mistake.

In Topic: Mixed resources and silos

14 May 2021 - 03:59 PM

I've had this in my head for a while now.

It will probably never happen(can this even be done?), but I thought it woud be cool enough to share anyway.


So in my pipedream fantasy of an idea, ore/gems would function quite different from tiberiums.


Ore and gems:

These would work the same as they always have in Red Alert 2 and Yuri's Revenge.

Harvester insta-dumps the ore/gems in the refinery, you get paid immediately, no silos needed.



Quite a different beast.

When the harvester docks with the refinery, the dump is not instant, but over time like in Tiberian Sun.

You do not get paid at all for the mere act of dumping tiberium either.

Instead, it will be stored in silo space.

It will disappear over time, slowly giving you money.

This effectively turns your refineries into oil derricks (but only giving money for as long as you have tiberium in your "inventory")

But, as we all know, refineries are expensive, and you might not want to build a whole new one just for some extra storage, hence the return of silos.

Of course, silos only store the stuff, they can't refine it, but hey, they're cheap.

On the other hand, more refineries means faster tiberium consumption, which means faster money.


I think this will make resource management a deeper game 

As you thought right Ore/Gems and Green/Blue Tiberium are more or less the same resource with different graphics (this isn't Starcraft with crystals & Vespene) so we can't  set RA2 resources are insta-dump & no silo requirement and at the same time wanting the Tiberium to dump very slow and forcing the player to build silos. Game limitation.


Is a miracle that Ares & Phobos restored some lost features from TS  :rolleyes:

In Topic: map editor CnCReloaded question

15 February 2021 - 02:44 PM

Will come included in the next release 2.3.0 and I don't expect much delay.

I had to do some internal mod changes to support it so I can't simply upload a copy of the Map editor and done. :ermm:

In Topic: Suggestions

10 December 2020 - 02:16 PM

aimd.ini is located in expandmd10.mix