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Turkeyz777
Member Since 22 Apr 2007Offline Last Active Nov 23 2009 09:38 PM
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- Age 32 years old
- Birthday June 10, 1991
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In Topic: I need some help again
10 July 2007 - 04:22 AM
well i re-read the tutorial for binding a couple more times and i still have no clue what im doing. Can anyone give me some ideas on what to do about it?
In Topic: I need some help again
04 July 2007 - 04:49 AM
Ok, so first what specific things need to be "bound"? i know there is a tutorial on the site about binding but ill have to read it some more times to fully understand it. two, if i just changed the model but not the _SKL or the other anims. is it the same stuff as you said with NEWUNIT_SKL.NEWUNIT_IDLA? or am i just not coding stuff right?
In Topic: I need some help again
03 July 2007 - 08:13 PM
Ok well a lot of errors and mistakes later i finally got it to work. now for the "models", i have kinda a problem that i would like to ask about what to do. OK.
After i export the model i just leave all the options alone and just do continue. Then i make the "new" asset.dat for the mod so they will appear in the game. I then place the model into the "W3D.BIG" and save. After that i go type all the names of the "new" model in for the old model. The problem is in game they dont really "work". they are just standing there arms wide spread. They also did not follow any of the animations.
Now can anyone tell me what im doing wrong?
Thanks
After i export the model i just leave all the options alone and just do continue. Then i make the "new" asset.dat for the mod so they will appear in the game. I then place the model into the "W3D.BIG" and save. After that i go type all the names of the "new" model in for the old model. The problem is in game they dont really "work". they are just standing there arms wide spread. They also did not follow any of the animations.
Now can anyone tell me what im doing wrong?
Thanks
In Topic: I need some help again
02 July 2007 - 05:28 AM
Well now i have an even bigger problem. No i didnt overwrite anything. I have NO IDEA on how to use the asset builder. i already downloaded it and all but now that i have it i dont know what to do with it. Can anyone give me step-by-step instructions or a link to somewhere that has instructions? i looked on the main t3a site but i couldnt find anything except the dowload for the asset builder. Thanks
In Topic: Hero Probs
02 July 2007 - 01:55 AM
for the levels i would say make sure the object name is the same in both explvls and in its ini.
for his name i think i know what could be wrong but i could be wrong here. (this is what happened to me). After you change it in the notepad one save it and put it in. do you replace it? if you do just replace it then make sure you press: File>Save. because most people use finalbig to mod the ini's and when you change something in the ini and press the X to exit it asks if you want to save. BUT because all you did is replaced something it doesnt think you changed anything. So make sure you manually save before you exit.
And for the pictures im not sure about sorry.
for his name i think i know what could be wrong but i could be wrong here. (this is what happened to me). After you change it in the notepad one save it and put it in. do you replace it? if you do just replace it then make sure you press: File>Save. because most people use finalbig to mod the ini's and when you change something in the ini and press the X to exit it asks if you want to save. BUT because all you did is replaced something it doesnt think you changed anything. So make sure you manually save before you exit.
And for the pictures im not sure about sorry.
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