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Zharakov

Member Since 03 Apr 2015
Offline Last Active Nov 23 2022 12:48 PM

Posts I've Made

In Topic: 42 Do Explosion with Weapon at Trigger help

23 November 2022 - 12:44 PM

I advise you to post about this in the mental omega discord server under the #modding section, you'll find a lot of people willing to help you there

 

https://discord.com/invite/KpJzhWY


In Topic: Zoo map with all units available

23 November 2022 - 12:32 PM

 

Oh how I yearn for a 3.3.6 Zoo map :(

Hello. I'm "OfficialLolicon"  do not mind the old name  and I have no access on my old account so I needed to make a new one with a new name (this has been my name for years now tbh)
But for the newest "zoo" map, I don't really plan on doing it anymore since I've been doing other stuff but in the mental omega discord server, you can ask in the #mapping channel if you do wanna make one and others can help you. (I occasionally check that channel that too so I'll answer your questions whenever I can)
Here's the discord server if you want to join: https://discord.gg/KpJzhWY
 

 

 

so all this time you we're official lolicon, i had no idea  :D


In Topic: How to add a trigger with "player built Cyberkernel Expansion" as its...

09 June 2022 - 06:54 AM

If you have any modding questions, i suggest you join the MO discord as theirs a channel their that has alot of tools and people to assist you should you have any modding questions


In Topic: Can No Longer Build Base Defenses Around Oil Refineries.

09 June 2022 - 06:54 AM

Theirs an option in the client menu to make oil derricks indestructible, you can always have that on and it won't be unfair when fighting ai


In Topic: Mental Omega Campaign Experience

09 June 2022 - 06:49 AM

From my opinion, I think that you've been accustomed to the difficulty of Vanilla Ra2 and Yr Missions a bit too much and wasn't able to adjust accordingly when attempting MO. Also i think you may be the kind of person who likes to take his time to setup his base, build units, and plan strategies without any sort of outside pressure that forces you to think quickly to carry out objectives as soon as you can. Which is not wrong, it's how some people prefer to play.

 

Compared to vanilla Ra2 and Yr, MO is a whole new level of difficulty, the devs did not want to replicate the extremely easy missions of Ra2 that offer very little challenge and demand basic strategies to complete. MO actually needs you to use more brain power, learn different tactics (alot of the basic ones are thought in the campaign btw), know your units and the units of your enemies strength and weaknesses, make use of support powers, etc in order to accomplish an objective. 

 

Over the years the difficulty has been turned down a lot, especially in casual and normal settings, if you're having a difficult time right now then maybe its time to go on the wiki and study the better unit combos. For the missions that require you to monitor 3 places at once, well 50% of the outcome really comes from the initial planning on how to deal with those situations, and yes it might take some losses to finally win the mission. Those missions aren't that common so it's not that much of a problem, its a nice way to test your skills and how much you can take.

 

Also the difficulty of missions will vary, yes sometimes a earlier mission might be harder than a later mission, but that's not really... much of an issue. It's nice to mix things up around, and i don't hear anyone complaining about that. It would be difficult for the devs to adopt a "difficulty level-based" approach in creating missions, meaning making the next mission harder than the last, since their will need some adjusting to the story and turn of events.

 

I also noticed you haven't completed the Epsilon campaign, well i must warn you that if you aren't used to commando missions and having limited forces, you will have a very hard time accomplishing it.