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Turin Turumbar

Member Since 05 May 2007
Offline Last Active Dec 22 2015 12:32 PM

Posts I've Made

In Topic: Mod Installer

22 December 2015 - 12:33 PM

Edain is not using Clickteam anymore for a very long time. We are using NSIS for at least 5 years now.

In Topic: A big files question

11 September 2015 - 06:02 PM

The big files have kind of a size limit. We encountered errors as soon as the big files were bigger than ~1,5 GB. I know that for example some textures did not show up any more as soon as the file got to big. The problem was solved as soon as we splitted the big file.

Edain is using BFME 2 asset.dat, because there is no asset builder which also adds the specific header the RotWK asset has, which connects it to the original BFME 2 one.


In Topic: BFME3 ANNOUNCED

31 March 2015 - 03:56 PM

If only ew dwoul eacknowledg eth sobviou ejok dan og hwit ti yanywa since this requires the effort of all Revorians here for maximum effectiveness.

 

Yeah, but an April's fools joke on March 31th makes it a bad joke. Would have been totally funny and acknowledged tomorrow ;)


In Topic: BFME3 ANNOUNCED

31 March 2015 - 12:58 PM

Why does it show models from Revora. Seems like a whole lot of effort just for April Fools

 

Sign. Domain is not registred by Warner Bros, all renders are familiar with ones from mods here.


In Topic: Edain 4.0 Demo Released!

31 March 2015 - 09:23 AM

@Matt: You can delete it, but the launcher wont search for updates corretly anymore if you do so. Also language changing via the launcher won't work anymore. You also need to delete old Create a Heroes, you can simply restore the "My Rise of the Witchking files" folder via the launcher if you click on "Fix a non starting game", but be aware that it deletes the whole folder, so save your maps and replays before.

 

@Naz: It should not interfere, but I did not test it yet. You need to disable Edain for launching SEE for sure.