First of all, I chose a way to go. There were two choices, conventional rts or tactical rts. Conventional rts is more about managing resources and building stuff, which is nearly completely absent from the ground battles in EAW, so I chose the more tactical approach. As someone wiser then me once said: this game will never be Company of heroes, but I'm sure it can get at least closer to it.
Since maps are unit capped pretty hard (for the attacker), my first thing to improve would be unit composition. This could be done by creating mixed units.
Ground units are composed on three levels, if I understand correctly:
1. </GroundInfantry> or </GroundVehicle> the individual unit, most of the stats of single tanks or guys can be modded here
2. </Container> the team or squad, its basically needed to give unit cohesion and abilities to infantry subunits, it's the box you put your soldiers in to make a subunit, which you can individually control
3. </GroundCompany> the unit you buy on the galaxy map, and deploy in a land battle, here you can mod what elements make up the company, the name, the price, the info text files location etc.
To alter unit composition you just have to mod the <Company_Units> line under </GroundCompany> in the units xml, and the things you write there will hopefully show up in the game. It's not a bad thing to use the <Is_Homogeneous>No</Is_Homogeneous> line, if you use separate types of units.
<Create_Team_Type>The_A_Team</Create_Team_Type> is the reference to the container.
<Max_Squad_Size>x</Max_Squad_Size> line makes the teams (containers) the size of x guys/vehicles.
So what the game does is it takes x guys from the <Company_Units> line, and puts them into a team (container), then takes another x guys and puts them into the next team, and so on.
And here comes the first problem: what if I'd like to make more than one type of squad (container) in a single company?
I'd like to do this to make say a squad with 10 lasergunman, and two teams of 3 missile guys per team.
Or I'd like to do this to make a command squad with a special ability, and 3 normal squads with no abilites.
I have seen a "summon" ability in Alliance mod, which can summon a big pile of "reinforcement" units, but I'd like to avoid such wizardry for now.
Any ideas to solve this, or other technical questions about modding ground battles are welcome.
Edited by megabalta, 28 August 2014 - 01:17 AM.