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Pillar of Fire Power


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#1 TKelly

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Posted 07 September 2005 - 12:38 AM

Pillar of fire, object, model, and images designed by yours truly. FX designed by DreadLordNyax. It is a power designed for the Good team in Revelation.

It grows out of the ground once you place it.
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It destroys all in it's path
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#2 GothmogtheOrc

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Posted 07 September 2005 - 01:55 AM

Wow, that is really cool.

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#3 Hostile

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Posted 07 September 2005 - 02:26 AM

That is cool stuff. :)

#4 Lord Of Gifts

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Posted 07 September 2005 - 03:02 AM

Most execelent. ;)

#5 |MeMw|Elessar

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Posted 07 September 2005 - 03:35 AM

yes very nice
w00t the mighty leader TKelly has returned!
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#6 Celeglin

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Posted 07 September 2005 - 11:00 AM

That's hawt.

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#7 ched

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Posted 07 September 2005 - 04:27 PM

Im gonna start and modding FX's way more than i currently do now :p
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#8 Lord Dragonclaw

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Posted 07 September 2005 - 04:32 PM

Holy crap that rocks! I wish i could code FX like that
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#9 TKelly

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Posted 07 September 2005 - 08:57 PM

That's just the very first version of it, the ini coding, ambient sounds, and fx are going to be updated

Holy crap that rocks! I wish i could code FX like that


DreadLordNyax did an aweosome job

Edited by Gandalf, 07 September 2005 - 09:23 PM.

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#10 |MeMw|Elessar

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Posted 07 September 2005 - 11:52 PM

yes he is a very good ini modder!
w00t the mighty leader TKelly has returned!
Eldarion a blessing to The Hobbit Mod
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#11 TKelly

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Posted 08 September 2005 - 12:02 AM

DreadLordNyax did an aweosome job


yes he is a very good ini modder!


I think you're a little confused, DreadLordNyax did the Particle FX, the fire, I did the ini coding, which is making the object, and making the new power
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#12 |MeMw|Elessar

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Posted 08 September 2005 - 12:14 AM

i know lol thats what i meant i was thinking something else lol ya he made and awesome sandstorm power for me
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#13 TKelly

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Posted 08 September 2005 - 12:36 AM

ok :sleep:
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#14 TKelly

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Posted 08 September 2005 - 01:03 AM

I have a question with the "trackmarks" of objects

Here's a catapult's track marks

TrackMarks = EXTireTrack2_Temp.tga
TrackMarksLeftBone = WheelL02
TrackMarksRightBone = WheelR02

can I just add

TrackMarks = EXPillar_Fire.tga

or do I need "a left/right bone"
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#15 AdmiralGT

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Posted 08 September 2005 - 09:42 AM

Moved to the FX section, nice work btw.

#16 TKelly

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Posted 09 September 2005 - 08:25 PM

I have a question with the "trackmarks" of objects

Here's a catapult's track marks

TrackMarks = EXTireTrack2_Temp.tga
TrackMarksLeftBone = WheelL02
TrackMarksRightBone = WheelR02

can I just add

TrackMarks = EXPillar_Fire.tga

or do I need "a left/right bone"


Does anybody have an answer?
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#17 DreadLordNyax

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Posted 09 September 2005 - 10:00 PM

this forum is where threads die...

why don't you try it out for yourself though?
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#18 {IP}Gil-Galad

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Posted 11 September 2005 - 01:09 PM

sweet but i only have on concerc. the lagness for the people whos computers arent so great...to much fx can kill bfme

#19 Lauri

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Posted 11 September 2005 - 02:03 PM

[quote name='{IP}Gil-Galad' date='Sep 11 2005, 02:09 PM']sweet but i only have on concerc. the lagness for the people whos computers arent so great...to much fx can kill bfme

<{POST_SNAPBACK}>

[/quote]
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QUOTE (Gandalf's Signature :sad:)
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements[/quote] I'm sure he know what he's doing :)

Edited by Ville, 11 September 2005 - 02:04 PM.

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#20 TKelly

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Posted 11 September 2005 - 05:04 PM

Yeah, only 130 Mb of RAM! But the FX for this still runs well, no out of the ordinary lags, anyway I'm saving up for a really nice laptop, that's when I'll remove the command point limit
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