Pillar of Fire Power
#1
Posted 07 September 2005 - 12:38 AM
It grows out of the ground once you place it.
It destroys all in it's path
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#2
Posted 07 September 2005 - 01:55 AM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#3
Posted 07 September 2005 - 02:26 AM
Save the environment, use green text
Some Bullshit Somewhere
#4
Posted 07 September 2005 - 03:02 AM
Star Wars Tactics- A Star Wars Gaming Site
Empire at War Zone- An Empire at War Modding Site
Battle for the Galaxy- A Star Wars Mod For The Battle for Middle-earth 2
#5
Posted 07 September 2005 - 03:35 AM
#7
Posted 07 September 2005 - 04:27 PM
#9
Posted 07 September 2005 - 08:57 PM
Holy crap that rocks! I wish i could code FX like that
DreadLordNyax did an aweosome job
Edited by Gandalf, 07 September 2005 - 09:23 PM.
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#10
Posted 07 September 2005 - 11:52 PM
#11
Posted 08 September 2005 - 12:02 AM
DreadLordNyax did an aweosome job
yes he is a very good ini modder!
I think you're a little confused, DreadLordNyax did the Particle FX, the fire, I did the ini coding, which is making the object, and making the new power
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#12
Posted 08 September 2005 - 12:14 AM
#13
Posted 08 September 2005 - 12:36 AM
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#14
Posted 08 September 2005 - 01:03 AM
Here's a catapult's track marks
TrackMarks = EXTireTrack2_Temp.tga
TrackMarksLeftBone = WheelL02
TrackMarksRightBone = WheelR02
can I just add
TrackMarks = EXPillar_Fire.tga
or do I need "a left/right bone"
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#15
Posted 08 September 2005 - 09:42 AM
#16
Posted 09 September 2005 - 08:25 PM
I have a question with the "trackmarks" of objects
Here's a catapult's track marks
TrackMarks = EXTireTrack2_Temp.tga
TrackMarksLeftBone = WheelL02
TrackMarksRightBone = WheelR02
can I just add
TrackMarks = EXPillar_Fire.tga
or do I need "a left/right bone"
Does anybody have an answer?
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
#17
Posted 09 September 2005 - 10:00 PM
why don't you try it out for yourself though?
#18
Posted 11 September 2005 - 01:09 PM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#19
Posted 11 September 2005 - 02:03 PM
[/quote]
Gandalf's sig:
+-->
Edited by Ville, 11 September 2005 - 02:04 PM.
The 4th Age version 0.8 has been released: Link
#20
Posted 11 September 2005 - 05:04 PM
My Modding Homepage
The Hobbit Forum
Don't make fun of how low my graphics are, my computer doesn't even meet system requirements
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