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Bases and Buildings - The Hobbit


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#21 TKelly

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Posted 04 October 2005 - 08:14 PM

Ok, I'll darken it, the original picture was some guy's boat in his yard. Also, I can't center it, because I used a drawing, of which it was in the corner, but I'll try to add stuff around it to make it look centered
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#22 TKelly

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Posted 04 October 2005 - 08:48 PM

Ok, here's the fixed ones and the eagle one.

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Edited by TKelly, 04 October 2005 - 08:48 PM.

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#23 |MeMw|Elessar

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Posted 04 October 2005 - 10:33 PM

very nice!! does anyoneknow how to add moving units to a building??
w00t the mighty leader TKelly has returned!
Eldarion a blessing to The Hobbit Mod
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#24 TKelly

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Posted 04 October 2005 - 10:45 PM

EggyDan, in the screenshot of your castle base citadel for The Fourth Age, you had a Harad warrior on the citadel, how did you do this?
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#25 Lauri

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Posted 05 October 2005 - 12:01 PM

very nice!! does anyoneknow how to add moving units to a building??

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you may put a PASSENGERBONE where you want to have your model, then add it as a code with a crew.

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#26 EggyDan

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Posted 05 October 2005 - 03:18 PM

EggyDan, in the screenshot of your castle base citadel for The Fourth Age, you had a Harad warrior on the citadel, how did you do this?

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The building I used for the rhun citadel is a model called mbkingplc_skn which is a kind of edit of the haradrim palace that EA did, I don't really know how the haradrim on top works but the haradrim itself and its skeleton are inside the model itself. But the easiest way is probably a passengerbone as Lauri said.

#27 |MeMw| Ecthelion

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Posted 08 October 2005 - 06:55 PM

The tree and boat both look a TON better, and the eagle one is awesome.
Anything later then now isn't soon enough.

#28 TKelly

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Posted 08 October 2005 - 08:01 PM

Thanks, I just needed to fix the alpha's on them
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