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#21 Shadow Of The East

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Posted 25 September 2005 - 08:54 AM

can you give him the following skills?
-rank1 : axe throw
-rank1 : switch sword/bow --->if not possible only bow pls
-rank2 : sword master
-rank3 : Horn of Rhûn (horn of gondor)
-rank5 : Leadership
-rank6 : train archers$
-rank7 : captain of Rhûn (captain of gondor)
-rank3 : mount horse ---> if not possible forget about it
Voice : Rhûn soldier

#22 King of Universe

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Posted 25 September 2005 - 10:07 AM

You can only have 6 skills show up in the palantir

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#23 Lauri

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Posted 25 September 2005 - 11:26 AM

-rank1 : axe throw

not gonna happen, no anims

-rank1 : switch sword/bow

yes

-rank2 : sword master

ask Gandalf

-rank3 : Horn of Rhûn (horn of gondor)

no anims

-rank5 : Leadership

hmmmm

-rank6 : train archers

what archers

-rank7 : captain of Rhûn

another hmmmm

-rank3 : mount horse

there's no Eastern Horse. :cool:

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#24 Shadow Of The East

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Posted 25 September 2005 - 04:22 PM

so i asked too much hmmm
well switch weapon, leadership and sumthing else; pillage or so is ok too

#25 TKelly

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Posted 25 September 2005 - 06:19 PM

how about

-Switch Weapons
-Rank 3, Blade Master
-Rank 2, Leadership
-Rank 5, Pillage
-Rank 7, Training
-Rank 10, Summon Soldiers of Rhun
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#26 Shadow Of The East

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Posted 26 September 2005 - 04:33 PM

sounds good, would be great! :)

#27 Legs

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Posted 20 October 2005 - 06:21 PM

i would like to have an custom mod.......

A new special elven faction if possible, use the arnor elves skins and models from the withcking's kingdom(from the LGDA clan) and then you can send it to me via email or something(thimmy14@hotmail.com)

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#28 TKelly

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Posted 20 October 2005 - 08:19 PM

If it has models from the LGDA clan, why don't you ask them for it?
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#29 lord melkor

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Posted 30 October 2005 - 12:17 AM

Could i have a custom mod that justs adds a 2 units, one for isengard and mordor, the other for rohan and gondor. For models and skins just have orc laborer and peasant skins and models. Have them buildable at the rohan and gondor farms, and isengard and mordor furnaces. Have them with the ability to repair structures, and a custom ability that places a building plot anywhere for free, but you must pay for the building there. It might be complicated, but if you can do this, thank you.

#30 TKelly

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Posted 30 October 2005 - 12:19 AM

What about having them just cost like 2000 resources, and do everything for free
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#31 lord melkor

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Posted 30 October 2005 - 12:28 AM

that sounds good, but keep the normal bases with building plots. If you can make it so they can make free buildings, do that, if you can't do that, just have them set up a building plot. and if you can, make them unable to make gondor stoneworkers, markets, gondor and isengard keeps, and rohan and isengard armories.

#32 TKelly

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Posted 30 October 2005 - 12:42 AM

I'll make it so they can 'Summon' a farm, barracks\stable, archery stand, and keep

For evil; Slaughter House, Spawning Pit, one of those guard arrow shooting things, and Haradrim Palace\Isengard Furnace

The \'s are based on faction
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#33 lord melkor

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Posted 30 October 2005 - 04:29 AM

sounds great, thanks

#34 prince of mirkwood legolas

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Posted 16 December 2005 - 04:50 AM

could i please have costom mod made that adds a unit for mordor called crusher.
his abilitys lv1.toggle mace and bow
lv2.leadership thats real good
lv3.toggle warg/foot
lv3.bow master
lv10.army of minastirith that summones 200 bats of orcs 10 mumakil 150 bats of haradrim 100 bats of easterlings and 50 bats of corsiers or will that be to much :lol:

Edited by prince of mirkwood legolas, 16 December 2005 - 04:51 AM.


#35 |MeMw|KingDuku.

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Posted 16 December 2005 - 05:51 AM

lv1.toggle mace and bow

Ask Tkelly

lv2.leadership thats real good

Yes

lv3.toggle warg/foot

Dont think so

lv3.bow master

Is there such thing in bfme? if not a new power and wat will it do?

lv10.army of minastirith that summones 200 bats of orcs 10 mumakil 150 bats of haradrim 100 bats of easterlings and 50 bats of corsiers or will that be to much

I think you went a little over the top there that would be way to powerful and there is no corsair in bfme so that would require a new skin and and model

Edited by |MeMw|KingDuku., 16 December 2005 - 05:52 AM.


#36 Lauri

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Posted 16 December 2005 - 12:09 PM

lv10.army of minastirith that summones 200 bats of orcs 10 mumakil 150 bats of haradrim 100 bats of easterlings and 50 bats of corsiers

<{POST_SNAPBACK}>

first off, why Army of Minas Tirith?
Second:
200x10=2000 Orcs
10x1=10 Mumakils
150x5=750 Haradrim
100x5=500 Easterlings
50x5=250 Corsairs

2000
+ 750
+ 500
+ 250
= 3500 Soliders, 10 Mumakils -> Lag, lag, lag.....

See my point?

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#37 TKelly

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Posted 18 December 2005 - 10:50 PM

Lol, that game is a summon that summons the most possible units ever. I mean, you cant loose w/ that. Also, I'm going to pause all custom mods until bfme2, as it seems a little pointless to make mods for a game that's being replaced, I am also busy w/ school and the hobbit expansion pack
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#38 fazza

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Posted 15 January 2006 - 09:41 PM

Hi i would like a mod where you can build anywere apart from on hills and what not and maybe with some new heroes like the elvenblood map with new powers like water horses and electric heores really cool stuff in other words anyways pm me with any answer (mostly i would like biuld anywhere and some cool new heroes with cool moves)

#39 thursti

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Posted 16 January 2006 - 06:42 AM

read the post about yours...

#40 fazza

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Posted 16 January 2006 - 03:49 PM

Cool.. when can u get it done then the other one where he summons a building anywhere
Also mabye you could give him an athelas ability so he can be healed?
when can this be done by




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