The research options take up too much space on the UI to not use a special building for it. But to address your point, you actually need both the correct star base and the facility in order to research anything. So it's a joint effort.Side question - do we really need research building? I think that research should be done at the shipyards right now - it makes more sense for big shipyards that specialise in production of certain units to be able to research ships more effectively...
Replying to Economic Stimulus Part III
Topic Summary
Phoenix Rising
Posted 12 December 2008 - 08:04 PM
keraunos
Posted 12 December 2008 - 07:11 PM
Ah, sorry for not elaborating my point further. I was referring to one of my unfinished mods - I've got rid of land battles, and then I moved research structures to space, but then AI failed to expand completely (unknown reasons). I wanted to ask for dummy space structure for Empire and Rebellion, but I completely forgot about space factories etc. Now it won't be too difficult to create space research facility Or so I hopePirates already get the Ground Research Facility.
Side question - do we really need research building? I think that research should be done at the shipyards right now - it makes more sense for big shipyards that specialise in production of certain units to be able to research ships more effectively...
Ghostrider
Posted 12 December 2008 - 05:31 PM
Could you create a dummy building that could be used as research lab? I've tried to do this for 1.1 (when I got rid of land combat), got it working, but balance issues (AI not expanding) was too much for me, so I gave up.
Pirates already get the Ground Research Facility.
keraunos
Posted 12 December 2008 - 03:34 PM
Still probably easier than space combat - and I expect raiding enemy planet to get rid of space station garrison will remain wise strategy, too I'm not counting offensive operations, I've read the diaries so I expect them to be much toughter My only concern is defensive part.As I wrote before, it's simply too easy to defeat AI on surface - and prevent it from advancing further into your territory..
Not any more...
We may not have changed the units much, but there are 15 different types of garrison building now, and planets usually have more than one building. Some have over 5 garrison buildings.
So it won't be easy any more.
Vanilla FoC and PR both shared the same problems: even with huge bonuses, AI fleets were unable to move forward until they conquered the planet. This make any AI incursion painfully slow and easy to counter: AI fleets hang over planet till land forces arrive (making them vulnerable to counterattack), won't react to human attack elsewhere (making significant progress possible, even with much weaker forces) and will be stopped for good if land invasion forces are defeated (and human player can defeat virtually any AI-led landing force with 10 units of land garrison and additional garrison units).
Could you create a dummy building that could be used as research lab? I've tried to do this for 1.1 (when I got rid of land combat), got it working, but balance issues (AI not expanding) was too much for me, so I gave up.I've thought about it before, but it probably would've been more appropriate for v1.0. I can imagine a lot of people complaining about such a change too, so I'll leave that to the modders. Do it as an add-on.And small question as well - would you like to include a version without ground combat?
SpardaSon21
Posted 12 December 2008 - 02:36 PM
Those Core Worlds sound scary powerful.
Core Worlds? I'm worried about Corellia! An entire solar system of Han Solos in CEC's finest designs is far worse than anything Coruscant can get to defend itself. Not to mention 4/5 of those finest designs have been modified beyond any semblance of legality due to the less-than-legal occupations of their owners.
Kitkun
Posted 12 December 2008 - 12:47 PM
Phoenix Rising
Posted 12 December 2008 - 08:18 AM
I've thought about it before, but it probably would've been more appropriate for v1.0. I can imagine a lot of people complaining about such a change too, so I'll leave that to the modders. Do it as an add-on.And small question as well - would you like to include a version without ground combat?
Ghostrider
Posted 12 December 2008 - 07:49 AM
As I wrote before, it's simply too easy to defeat AI on surface - and prevent it from advancing further into your territory..
Not any more...
We may not have changed the units much, but there are 15 different types of garrison building now, and planets usually have more than one building. Some have over 5 garrison buildings.
So it won't be easy any more.
TheEmpire
Posted 11 December 2008 - 10:42 PM
keraunos
Posted 11 December 2008 - 10:17 PM
As I wrote before, I do enjoy land battles as well, but it's simply too easy to defeat AI on surface - and prevent it from advancing further into your territory..