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Posted 17 March 2015 - 06:58 PM


Posted 17 March 2015 - 03:28 AM

Any news? This is my first post. I have been following the mod for years and bought a new computer specifically to play 1.1 days after it came out. I understand you are all busy, but I am wondering if we can expect a new version any time soon. I have been looking forward to it. Your mod transcends what the original game was and creates a new, amazing grand strategy game set in an incredible universe. I am happy to volunteer as a tester should you require it.


Posted 05 September 2014 - 05:55 AM

I see. Thanks. :)


Posted 04 September 2014 - 04:44 PM

I believe PR added in blank lines, and each particular part like 'dimensions' or 'volume' is its own separate text entry.


Posted 04 September 2014 - 12:27 PM


How have you seperated the different sections? Did you stress the space button or is there a string that starts a new line (like "/n" for campaign descriptions)?


BR, Fregge

Posted 30 July 2014 - 01:07 PM

Hello PR Team,


Eagerly awaiting next release...Much!


Posted 17 July 2014 - 05:22 AM

Well, heavy Ion batteries (all turboions and up really) are already important, if only because they allow capitals to quickly get thru shields.
Hopefully we can get fighters torps doing shield damage too so that the balance is naturally corrected.

Aizen Teppa

Posted 15 July 2014 - 03:28 PM

Heavy batteries are rally quite important now!


Good. Good. Very, very good....


Posted 15 July 2014 - 07:03 AM

Heavy batteries are rally quite important now!


Posted 14 July 2014 - 03:09 AM

It produces an odd effect where the heavy batteries of capitol ships will often never really matter in the battle because they never once touch the hull before bombers kill it, but I usually have 3-4 Y-Wing or Skipray squadrons with fleets in addition to the torpedo armed compliment on the capitols, and I find that anything short of the ISD-I or MC-80's and my compliment plus the few extras are more than capable of crushing a few light capitols relatively quickly.

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