I'll come back to the mod - as soon as I have computer capable of using PR I found AI passive only initially - in fact, it starts developing as soon as you do something important - like conquering a planet next to it. I encountered AIs counterattack then, and then - i thing - AI became 'active'.
As for couple of questions, I wanted to give starbases some income bonus or create separate building for it (asteroid mine), but decided against it. One concern is (as always) AI, which would probably either build tpo many or too few of them. Another thing is, if I'd use some slots for mining facilities, we would get less for excellent spaces system. Finally, one of my main reasons of creating this mod was to make space even more important, to stress importance of having trade fleets etc. So it's WAD. On a plus side, remember, you don't have land units to support, so all your pop points can be used on transports instead
Replying to [MOD] Phoenix Rising Space Only
Topic Summary
keraunos
Posted 06 March 2009 - 07:54 AM
Stygian
Posted 09 January 2009 - 02:17 AM
Just want to say great job on the mod. There seems to be a little problem with the AI not wanting to do anything though. I haven't got to look at all their starting planets, but on Alderaan they have not built any new units.
Phoenix Rising
Posted 07 January 2009 - 10:33 AM
Add a space refinery that has the same income ability as the ground mining facility.
Tropical Bob
Posted 07 January 2009 - 06:15 AM
You could release another version that isn't meant for compatibility, so that you can include heroes, and add income to starbases.
trenthowell
Posted 07 January 2009 - 05:02 AM
I think you missed the point of the mod he's made: This is a minimod that removes ALL ground units, including buildings
coinich
Posted 07 January 2009 - 03:02 AM
Are you building the mining facilities on the right planets? I've had planets with income over 4000 just because they were good for mining.
trenthowell
Posted 07 January 2009 - 02:47 AM
I would be really interested to see a version of this wherein you can still expand your economy other than through freighters, but I suppose that would be rather difficult given the engine.
Phoenix Rising
Posted 06 January 2009 - 09:59 PM
It's a dumb requirement of the engine - I didn't know about it either. Without a basic star base level requirement, it shows up on the land tab no matter what. Shame to lose heroes, but you can always do a sequel I guess.
keraunos
Posted 06 January 2009 - 06:22 PM
Why do I always have to miss something so obvious?
Still, I'd prefer to keep my current version, as it doesn't touch most of heroes (except scouting ones), so it's compatibile with, say, Kalebs mod...
Still, I'd prefer to keep my current version, as it doesn't touch most of heroes (except scouting ones), so it's compatibile with, say, Kalebs mod...
Phoenix Rising
Posted 05 January 2009 - 09:10 PM
You need to add <Required_Star_Base_Level>1</Required_Star_Base_Level> in addition to <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>.I've tried it with my space only mod for 1.0, and couldn't get it to work..