Check reply 69. Doesn't for everybody. Including me.They upgrade if you use Zarkis add on. It is in the suggestions page a few pages back. Very good add on. You might want to get Dalmps pack as well.
Replying to Official Bug Tracking Thread
Topic Summary
Kitkun
Posted 23 September 2008 - 07:58 AM
TheEmpire
Posted 23 September 2008 - 12:20 AM
TopAce
Posted 21 September 2008 - 10:37 PM
BTW, isnt it possible to use same script for upgrading ships, that is used on station upgrading?
Tropical Bob
Posted 21 September 2008 - 05:03 PM
That's funny...I remember building some Dominator IV-classes and they had gravity well generators. Though maybe I only built level Is...And it gets the new model at the Dominator III-class level, actually.The final upgrade of the Dominator-class does have a different model. It reflects a more efficient use of space, therefore removing the domes from the hull. It should be a different model however.. The bridge should look a little different than the normal Imperial-class.
As for Force crush, you would have to ask PR that, I know next to nothing about XML.
If I remember correctly, Force Crush stops the casting ground unit from moving, yes? So it wouldn't act any differently in space.
Yeah, the AI never wants to upgrade anything, no matter what's done to it.AI issue with Zarkis AI mod:
I am playing outer rim map with rebels and it seems AI dont seem to upgrade ships at all. I have been rushed with zillion ISD I's and Venator 1's and one Praetor, but thats it. I am on week 54 and it should have been enough time for AI to update ships for better versions. Oh, playing on medium difficulty.
I reinstalled the ai mod, but still same result.
TopAce
Posted 21 September 2008 - 10:22 AM
I am playing outer rim map with rebels and it seems AI dont seem to upgrade ships at all. I have been rushed with zillion ISD I's and Venator 1's and one Praetor, but thats it. I am on week 54 and it should have been enough time for AI to update ships for better versions. Oh, playing on medium difficulty.
I reinstalled the ai mod, but still same result.
jdk002
Posted 20 September 2008 - 06:02 AM
As for Force crush, you would have to ask PR that, I know next to nothing about XML.
Flexomatic
Posted 19 September 2008 - 09:07 PM
Also, my Dominator IV model does not have the four gravity well generators.. don't know why that is, the .xml shows no use of any other model than the dominator one.
Tropical Bob
Posted 19 September 2008 - 03:21 PM
2. That's what Force Crush does. It stops the unit from moving.
3. Any ability beyond the first two is cut off. Usually they're abilities that can be auto-used (i.e. tractor beam). You can toggle auto-use of abilities somewhere in the options.
Kitkun
Posted 19 September 2008 - 06:02 AM
There should be two bridge superstructures. If you see those, then it's right.- Last upgrade of Dominator SD has the model of an Imperial SD
EaW engine sucks.- Also, Ships with 3 special abilities are only showing 2.. so by pure chance one is always not useable (not even with hotkeys)
Flexomatic
Posted 18 September 2008 - 09:27 PM
- Last upgrade of Dominator SD has the model of an Imperial SD
- Force Crush ability on a Dominator SD: Using it stops the SD from being able to move
- Also, Ships with 3 special abilities are only showing 2.. so by pure chance one is always not useable (not even with hotkeys)