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Topic Summary

Posted 16 July 2024 - 07:47 PM

 

Hi - I am using 3dsmax2008 and have installed the Mod tools etc. Everything seems to be working except for the "dow properties browser" which throws an error: "Runtime error: Cannot create the ActiveX control: MSComctlLib.ImageList". 

 

This looks like some MS dependency that i am missing but cannot be sure. Its worth noting that i am running my entire dev environment in a Windows 7 VM which may be the issue. 

 

Any thoughts?

 

Discord - elimn8or#0681

Sorry for the late response. Thats an issue others have reported with windows 10. I'm surprised using windows 7 in a vm doesn't solve it. I've been using windows 7 without a vm and it works. Really makes me wish we had blender scripts so we wouldn't need 3ds max anymore

 

 

 

OK - I did manage to resolve this with the help of an old relic link that i can no longer find! Basically the missing ActiveX control is in the file called "mscomctl.ocx".

 

Basically the solution is to:

1. download the file "mscomctl.ocx" but be careful as its the internet and you may not get what you expect - the version i downloaded and works was from this link "https://www.urtech.c...4-bit-windows/"

2. copy the "mscomctl.ocx" file into the path "c:\windows\syswow64" for 64-bit OS ("c:\windows\system32" for 32-bit)

3. open a "cmd" prompt as the local administrator

4. in the cmd prompt register the "mscomctl.ocx" ActiveX file by typing "regsvr32 c:\windows\syswow64\mscomctl.ocx"

 

now run your 3dsmax and select the "dow properties browser" which should result in a new popup control with various options i am yet to fathom - maybe it will help me solve the issues with model exports, bones and weight normalisation which is damned tedious.


Moreartillery

Posted 12 October 2023 - 09:15 AM

Hi - I am using 3dsmax2008 and have installed the Mod tools etc. Everything seems to be working except for the "dow properties browser" which throws an error: "Runtime error: Cannot create the ActiveX control: MSComctlLib.ImageList". 

 

This looks like some MS dependency that i am missing but cannot be sure. Its worth noting that i am running my entire dev environment in a Windows 7 VM which may be the issue. 

 

Any thoughts?

 

Discord - elimn8or#0681

Sorry for the late response. Thats an issue others have reported with windows 10. I'm surprised using windows 7 in a vm doesn't solve it. I've been using windows 7 without a vm and it works. Really makes me wish we had blender scripts so we wouldn't need 3ds max anymore


Posted 25 September 2023 - 12:09 PM

Hi - I am using 3dsmax2008 and have installed the Mod tools etc. Everything seems to be working except for the "dow properties browser" which throws an error: "Runtime error: Cannot create the ActiveX control: MSComctlLib.ImageList". 

 

This looks like some MS dependency that i am missing but cannot be sure. Its worth noting that i am running my entire dev environment in a Windows 7 VM which may be the issue. 

 

Any thoughts?

 

Discord - elimn8or#0681


Moreartillery

Posted 12 January 2022 - 10:35 AM

If i want to export the model from 3D max, at the end I get a new window that says "unable to export/merge: "the location of my dow dc"\ModTools\DataGeneric\My_Mod\art\ebps...."

 

Do you think this is the problem?

I can't see the full address you copied but 3ds max has to export to C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\race_name\troops

If that location doesn't exist it will fail.


Lord_Seifou

Posted 31 December 2021 - 01:26 PM

If i want to export the model from 3D max, at the end I get a new window that says "unable to export/merge: "the location of my dow dc"\ModTools\DataGeneric\My_Mod\art\ebps...."

 

Do you think this is the problem?


Lord_Seifou

Posted 31 December 2021 - 10:30 AM

This is theScreen shot https://drive.google...iew?usp=sharing


Lord_Seifou

Posted 31 December 2021 - 10:17 AM

I dont know but i dont think its replace the original files be cause if i open Dow DC and upgrade my marines with the melta gun, the model will be T pose and with all weapons.

 

I will recreate my mod and i will try to fix the problem, if i face another i will tell you

 

Thanks for your quick reply


Moreartillery

Posted 30 December 2021 - 04:01 AM

Another problem, why OE does not make whm file for my model its make only whe

 

Space_marine_meltagun is my project

 

If i go to My_Mod\Data\Art\Ebps\Races\Space_marines\Troops i will find only "space_marine_meltagun.whe" and "space_marine_meltagun.whe_burn.log"

 

What do i do to make space_marine_meltagun.whm

 

and thanks again :)

Isn't it up one level? My_Mod\Data\Art\Ebps\Races\Space_marines

 

In my experience OE always makes a whm when I open the model or click save.

 

Don't make a separate space_marine_meltagun.whm The melta gun is one of several animations in the space_marine_tactical.whm . The new whe and whm you made will replace the original files.


Lord_Seifou

Posted 29 December 2021 - 02:25 PM

Another problem, why OE does not make whm file for my model its make only whe

 

Space_marine_meltagun is my project

 

If i go to My_Mod\Data\Art\Ebps\Races\Space_marines\Troops i will find only "space_marine_meltagun.whe" and "space_marine_meltagun.whe_burn.log"

 

What do i do to make space_marine_meltagun.whm

 

and thanks again :)


Lord_Seifou

Posted 29 December 2021 - 01:33 PM

Yes, thank you for your help!


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