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Replying to v1.65b4 ready for your considerations


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Topic Summary

thudo

Posted 29 January 2006 - 05:25 AM

Yep.. hang in there.. the next build will correct a good wack of things! Sit tight guys!

ThetaOrion

Posted 29 January 2006 - 04:53 AM

Well, I went back to Beta 3, because I needed to test some maps, and Beta 3 was an AI that I could lose to at the HARD setting. I hope it's fine to go back to Beta 3. It seemed more productive than doing nothing while waiting for Beta 5. We're a hanging in there the best way we know how.

thudo

Posted 27 January 2006 - 02:04 PM

Okie people.. we know about the AI's over-relunctance to attack (it gathers at points and sits there). Heck.. I even saw the AI stay around a chokepoint while another AI came within his own base limits. On much older builds the AI could see this (even though it really should not) and would immediately send its forces to repell.

We're going over what yer reporting. Hang in there..

ThetaOrion

Posted 27 January 2006 - 11:15 AM

Yep, I'm late and last confirming it because I was busy with the Castle Assault Challenge when Beta 4 came out.

But, each of my recent Mountain Trail games only confirms the gathering problems.

Zenoth

Posted 27 January 2006 - 11:04 AM

Yep ThetaOrion, as I reported.

Gathering problems.

It's unique to Beta 4.

And I believe mesures will be taken for the next build regarding the issue, because we can't let a "final" build go with it still there. Personally I consider the malfunction a critical issue, as well as the crashing problems that seem to be caused by the Eldar.

ThetaOrion

Posted 27 January 2006 - 10:02 AM

I played FFA on the Mountain Trails Map as Chaos against 3 other Eldar AI factions.

The final Eldar Faction could have wiped me off the map if they would have just attacked. Instead, they gathered and waited for me to attack. They refused to attack me. The only time they attacked me was when I entered their territory and started wiping out their buildings. I was getting slaughtered, but once I got back into my territory, they retreated instead of finishing me off.

I rebuilt my army a half dozen times, because the remaining Eldar AI army was that powerful, but that army refused to leave their territory. And they were afraid of turrets, even though they could have wiped me out completely if they would have just done so instead of gathering or picnicing in the center of the map and/or refusing to leave their territory. The final faction of Eldar was locked into defense mode after the opening tiers of the game. They wouldn't attack or leave their territory.

ThetaOrion

Posted 27 January 2006 - 05:13 AM

Mountain Trails map.
HARD setting 1.65 Beta4
My Revelatory Layout - Me as Chaos, Ork AI ally, IG enemy and SM enemy.

Theme for the Game:
Pick a distant hill and have a Family Reunion -- aka Gathering Problems.

My Ork AI Ally found the IG and attacked, but my Ork AI ally were lost for the rest of the game. They just picked a hill and stood there doing nothing but having a picnic and catching up on old times.

The SM AI enemy picked the central Control Point as the location for their picnic. And, they did absolutely nothing to come and help when their base was being overrun by me.

Every AI was locked into gathering mode for the last half of the game.

The only thing that was right was the fact that the IG didn't send one TechPriest after another in a direct line to my turrets.

The AI did its rush, but it was even less effective than the last time they tried it. A rather disappointing game all the way round, unless you are into long family reunions.

Yes, something is really wrong with Beta 4. It's not just the IG who stand around and do nothing after the opening Tiers of the game on a small map. It's the whole AI, as far as I can tell. They are all locked into gathering mode after the opening rush comes to an end.

See the replay, as Malkor says. Let's hope it doesn't produce Sync Errors for everyone.

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EDIT: Removed Attachment

Malkor

Posted 27 January 2006 - 02:44 AM

I have no custom anything but the AI mod installed, so I have no idea what could be doing it.

Downloaded replay works fine for me.

ThetaOrion

Posted 27 January 2006 - 01:36 AM

Back to Beta 4:

I'm new to betatesting for this mod, but so far, most of these betas have felt like two steps forward and one step back, which is as it should be. But, Beta 4 is the version that feels like two steps back and only one step forward, which also should happen once in awhile. I understand that. BUT, I really can't continue the Castle Assault Challenge with Beta 4, since the enemy AI Chaos Raptors (and I assume the enemy Assault marines) don't fly over the gates like they do in all previous versions of the game. I would have to go back to a previous version of the 1.65 Beta, Beta 3 or before, or to 1.60 in order to fairly continue the Castle Assault Challenge.

The Castle Assault Challenge is not the same challenge in Beta 4 that it was in the previous versions of the game. The HARD AI doesn't fight as hard in the Beta 4.

Therefore, it's hard to tell whether Malkor's IG problems that haven't been fixed are the result of Beta 4's softness or whether the IG problems he is reporting are the result of the IG still being broken. It's hard to interpret the signals, though, I do indeed imagine watching the replay might have given some clues if the replay would have synced up.

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SECOND MESSAGE POSTED:

Could it be because I paused/alt tabbed a lot?


I don't think so. Your replay fails to sync up right from the opening second, and I imagine it was awhile before you started pausing and Alt-tabbing.

Is there more than one version of the Penal Colony Map? Maybe you are running on a different version of the map -- that would cause a sync error!!

Maybe you are playing on an older DoW version of the map, and we are using the WA version of the map, or vice versa. I'm just stabbing in the dark here.

I don't know why it isn't working.

EDIT:
Malkor: You could also try downloading your own replay, unraring it, and then put it over the top of the other copy of the replay and try viewing it yourself. If it doesn't sync up for you either, then it's either a corrupted save or a corrupted rar. Save your old replay, though, if you do this, just in case it ends up being a corrupted rar and not a corrupted save.

Malkor

Posted 27 January 2006 - 01:19 AM

Could it be because I paused/alt tabbed a lot?

Review the complete topic (launches new window)