Not yet! I'll do that after my exams.Though ArkhanTheBlack, I would like to know...and I'm sorry if this has already been done but have you fixed the fatal AI error whenever a saved skirmish game is reloaded?
Replying to Dawn Of Skirmish DC v2.20 AI Mod is now LIVE!
Topic Summary
ArkhanTheBlack
Posted 11 March 2007 - 12:05 PM
slickmiller3
Posted 11 March 2007 - 04:05 AM
Wow, it's great to hear you guys are fixing stuff up! GJ!
Though ArkhanTheBlack, I would like to know...and I'm sorry if this has already been done but have you fixed the fatal AI error whenever a saved skirmish game is reloaded?
Though ArkhanTheBlack, I would like to know...and I'm sorry if this has already been done but have you fixed the fatal AI error whenever a saved skirmish game is reloaded?
mdcertainty
Posted 10 March 2007 - 08:23 AM
yeah, you guys are doing a great work here
thudo
Posted 09 March 2007 - 02:42 PM
I'm sure GasPowered Games will oblige..
ThetaOrion
Posted 09 March 2007 - 12:34 PM
It's so nice to see you guys kill off one crash bug after another!!
Brings a warm glow to my heart!
I just wish somebody could do the same thing with Supreme Commander and all the crash bugs that it currently has.
Brings a warm glow to my heart!
I just wish somebody could do the same thing with Supreme Commander and all the crash bugs that it currently has.
thudo
Posted 08 March 2007 - 08:05 PM
Done! This is a fairly major fix as such an error is VERY reproducable almost 90% of the time on 2p_DeadmansCrossing with the Nids in Startpoint#2. Now with the squashed.. Horaaryy!
ArkhanTheBlack
Posted 08 March 2007 - 04:27 PM
There are no issues with this fix! I'll update my heroes at home, too and send Riker the updated version.Is this an acceptable fix and won't break Heroes, though?
You should also update our heroes hotfix post.
thudo
Posted 08 March 2007 - 03:47 PM
Good news: That WORKED! No error. Tested it twice to ensure I could not reproduce it.
Is this an acceptable fix and won't break Heroes, though?
Is this an acceptable fix and won't break Heroes, though?
ArkhanTheBlack
Posted 08 March 2007 - 01:32 PM
I see! I guess LUA doesn't get the second array dimension. Try this instead for the bugged line:
I think the check should now work correctly.
if (g_aUnitList[g_iPlayer][iLoop1].Modifications["ModHealthMax"] == nil or
I think the check should now work correctly.
thudo
Posted 08 March 2007 - 06:15 AM
Another quick update..
Results with Heroes ON, Scar ON, Annihilation on 2p_Deadman's Crossing using HARD AI:
Player0 = SM AI
Player1 = Tyranid AI
Pre-0.4 Tyranid Mod Release = No Fatal AI error whatsoever over multiple games
0.4 Tyranid Mod Release = Consistent Fatal AI error just around AI updates to Tier2 (first HQ addon)
Conclusion: I would say the Nid 0.4 release is corrupt somewhere so I would wait on making any fixes. Let the Nid team sort this out as I told them 1+ weeks ago about this so they are aware.
The Error again:
Line in question:
Results with Heroes ON, Scar ON, Annihilation on 2p_Deadman's Crossing using HARD AI:
Player0 = SM AI
Player1 = Tyranid AI
Pre-0.4 Tyranid Mod Release = No Fatal AI error whatsoever over multiple games
0.4 Tyranid Mod Release = Consistent Fatal AI error just around AI updates to Tier2 (first HQ addon)
Conclusion: I would say the Nid 0.4 release is corrupt somewhere so I would wait on making any fixes. Let the Nid team sort this out as I told them 1+ weeks ago about this so they are aware.
The Error again:
*ALERT: [string "Heroes/Core/heroes_manager.scar"]:359: attempt to index field `?' (a nil value) Could not execute rule: Hero_MainRule FATAL Scar Error while running rules - Execution has been paused.
Line in question:
if (g_aUnitList[g_iPlayer][iLoop1].Modifications["ModHealthMax"][1] == nil or