Hi, you, i want to do some japan related misison on commanos btcod and want to convert some stuff from c2, what i need to get the japan soldier sprites and extract it from the animations files...
Edited by Salvadorc17, 07 May 2015 - 09:32 PM.
Posted 28 April 2015 - 07:39 PM
Hi, you, i want to do some japan related misison on commanos btcod and want to convert some stuff from c2, what i need to get the japan soldier sprites and extract it from the animations files...
Edited by Salvadorc17, 07 May 2015 - 09:32 PM.
Posted 29 April 2015 - 01:48 AM
This is a very hard task, but have a look at this this thread:
http://forums.revora...in-c1bcd/page-2 (works best for vehicles)
You can also use these sprites:
japanese_soldiers_sinp.zip 246.05KB 193 downloads
Some background info:
- The sprites are some leftovers from the SINP mod (more precisely from the never finished Southeast Asian Campaign).
- They were ripped from the video game "The Mission 1937" (if I recall correctly).
- Only one of the two soldiers has a shadow - which was painted by myself by hand for each sprite
Posted 29 April 2015 - 07:18 PM
Ok that link is about converted mission, but what about converted items graphics, and other stuff?? is possible or anyone has not do it??
Strike in narrow path mod, has japanese stuff? , ill check for it...
They were ripped from the video game "The Mission 1937" (if I recall correctly).
Where to find that game, i cannot find any about it..
Edited by Salvadorc17, 29 April 2015 - 07:22 PM.
Posted 29 April 2015 - 10:57 PM
With the 3D Abi Viewer you can get the animations of the soldiers and other 3D items. I don't think that anyone has done this before because it's too much work.
The plan was to have an Asian Campaign in SINP, therefore we needed some Japanese soldiers. But because the mod was canceled, the Japanese stuff was never released.
To find information about "The Mission 1937" you'll have to search for "1937特种兵".
I've uploaded the game here: https://www.mediafir...3bd8wpktlw7q3u4
The executable of the game seems to be free of viruses (VirusTotal.com says it's clean), but to be on the safe side you should run it on a virtual machine.
Posted 30 April 2015 - 07:19 PM
With the 3D Abi Viewer you can get the animations of the soldiers and other 3D items. I don't think that anyone has done this before because it's too much work.
Yes, i have tried and didnt get succesfully convert any animation...
Thanks for the game link and information, based on google it seems a "buggy game clone of commandos" xd, but the file extensions look weird, for a engine called "Intitution", there is a way to extract resources?, seems very pretty...
Edited by Salvadorc17, 30 April 2015 - 07:24 PM.
Posted 30 April 2015 - 08:46 PM
Some time ago I managed to extract the files from the archive 1937Resources.gfl with this simple Java program:
Mission1937_GflExtractor.zip 2.87KB 146 downloads
But so far all my attempts to extract the actual tilesets and sprites have failed.
Posted 30 April 2015 - 09:54 PM
That file is 100mb about, you have only extracted those ?? i think it also include sprites?? reading with text editor this is the header:
"GFL (Game File Library) Win32/V1.0 Copyright Guowei 1999"
For the tiles a ugly take screenshoot should work in some stuff, but not for sprites :X
Posted 01 May 2015 - 12:50 AM
Yes, the GFL file includes sprites and tiles.
There are actually 1394 files inside 1937Resources.gfl, in detail:
num | file type or header information
------+----------------------------------
208 | 8BPS (Adobe Photoshop File)
128 | WAV (Waveform Audio File)
34 | IBLOCK 1.0.0 Copyright U.M.E 2000
45 | TLG1 Intuition Engine Professional TileGroup File V1.0.0 Copyright Unlimited Mirage Entertainment Guowei
980 | SPR1 Intuition Engine Professional Sprite File V1.0.0 Copyright Unlimited Mirage Entertainment Guowei
The 8BPS and WAV files can be edited but I have no idea how to extract the images from the other files (they are compressed maybe even encrypted).
Posted 01 May 2015 - 10:32 PM
I can recreate partially the maps, with the take screenshoot technic, just see map 1 partially:
Posted 02 May 2015 - 01:51 PM
Posted 02 May 2015 - 01:56 PM
Posted 02 May 2015 - 04:49 PM
Compress like rle
-what do you mean, why to compress to rle???
Posted 02 May 2015 - 06:32 PM
If I understood correctly, the sprites of the game are some kind of rle (run-length encoded).
LWD, can you please give an example of the file format. I can't figure it out myself :(
Posted 02 May 2015 - 10:08 PM
Yes, some sprites like the libretas, but the other seems to be 8bit bitmaps, or im wrong??
If i convert to this 8bits or use rle encoding, image will lose quality...
Posted 03 May 2015 - 02:00 AM
Posted 03 May 2015 - 02:02 AM
Posted 04 May 2015 - 04:06 PM
big maps can explorer
Posted 04 May 2015 - 07:34 PM
You can save lmage data as 16bit 565 bmp data to see how Compress.
Why you need it compressed??
big maps can explorer
Eh?? What you said?¡
Posted 05 May 2015 - 02:05 PM
one map of it
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