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Erebor Faction Plan


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#1 Rider of Rohan

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Posted 16 August 2015 - 07:46 AM

Erebor Units 
 
Erebor Guardians - 300 
- Can use the Charge ability
- Can use Heavy Armor
- Can use Forged Blades
- Can use Banner Carriers
 
Erebor Pikemen - 350
- Can toggle Formation 
- Can use Heavy Armor
- Can use Forged Blades
- Can use Banner Carriers
--------------------------------------------------
Erebor Axe Throwers - 250 - Removed
- Can use Heavy Armor
- Can use Forged Blades
- Can use Banner Carriers
--------------------------------------------------
Erebor Archers - 400
- Can toggle formation
- Can use Heavy Armor
- Can use Fire Arrows
- Can use Banner Carriers
 
Erebor Grim Hammers - 550
- Can use Charge
- Can use Heavy Armor
- Can use Forged Blades
- Can use Banner Carriers
 
Erebor BattleWagon - 600
- Can use only 1 of the following
- Banner Carrier - same bonus as before
- Rescue Wagon - Heals nearby troops, new visual
- Pikemen
 
Erebor Battering Ram - 700
 
--- ARKENSTONE UNITS ---
 
Blue Mountain Warriors - 400
- Can toggle formation
- Can use Heavy Armor
- Can use Forged Blades
- Can use Banner Carriers
 
Iron Hill Spearmen - 550 
- Can Toggle Formation
- Can use Heavy Armor
- Can use Forged Blades
- Can use Banner Carriers
 
Iron Hill Soldiers - 550
- Can Toggle Formation
- Can use Heavy Armor
- Can use Forged Blades
- Can use Banner Carriers
 
Iron Hill Ram Riders - 850
- Can use Heavy Armor
- Can use Forged Blades
- Can use Banner Carriers
 
Iron Hills Catapult - 700 - effective against buildings
- Can use Fire Stones
 
Iron Hills Balista - 800 - effective against units
- Can use Fire Bolts
 
--------------------------
 
Erebor Buildings 
 
Erebor Mine shaft - 300
Earns resources, no command point bonus.
 
Erebor Town Building - 350
Gives 50 Command Points.
 
Erebor Barracks - 400 
Trains the melee infantry of the Dwarves.
 
Erebor Missile Range - 300
Trains the missile infanftry of the Dwarves.
 
Erebor Beast Pen - 600
Trains the Battle Wagons and Ram Riders.
 
Erebor Forge - 800
Can research upgrades and build Seige units.
 
Erebor Statue - 750
Gives leadership bonus.
 
Erebor Well - 500
Heals units.
 
Erebor Walls - 700
Buildable walls, not walkable.
 
Erebor Battle Towe - 2000
Defensive Tower.
 
Erebor Fortress - 5000
The faction fortress.
 
Powers:       Basic overview
 
Rebuild | Heal | Rallying Call
 
Dwarven Riches |  Stubborn Pride | Men of Dale summon | Blue Mountain Dwarves summon and unlock
 
Cloud Break  |  The Arkenstone |  Bombard
 
Beorn | The Grey Wizard
 
- Rebuild - repairs selected structure
- Heal - heals selected units
- Rallying Call - Boost selected units damage and armor
 
- Dwarven Riches - temporarily boost selected economy structure's output
- Stubborn Pride - All Dwarven units gain extra health
- Men of Dale - Temporarily Summons a group of the Men of Dale
- Blue Mountain Dwarves - Summons a group of the Blue Mountain Dwarves - permanantly unlocks thee buildable batallion
 
- Cloud Break - Stuns enemy units
- The Arkenstone - Unlocks the Iron Hills unit tier, upgrades all of Thorin's Company with Heavy armor.
- Bombard - Rain boulders onto the field
 
- Beorn - Summons Beorn for a limited amount of time
- The Grey Wizard - Summons Gandalf for a limited amount of time
 
 
Heroes - To be filled in later
- Thorin
- Fili
- Kili
- Dwalin
- Balin
- Bofur
- Gloin
- King Dain - unlocked through Arkenstone
- Dori ; Campaign Only
- Ori ; Campaign Only
- Nori ;Campaign Only
- Oin ;Campaign Only
- Bifur ;Campaign Only
- Bombur ;Campaign Only
----------------------------------------------------------------

Edited by Rider of Rohan, 16 August 2015 - 09:43 PM.

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#2 MattTheLegoman

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Posted 16 August 2015 - 08:32 AM

I really like the Arkenstone idea! =3


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#3 King Dain II Ironfoot

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Posted 16 August 2015 - 09:22 PM

I like eveything over all! :) Except that Erebor gets 2 Ranges Units while Iron HIlls none! :( I think they should have Crossbowmans! :) Also to the Arkenstone(Which is awesome idea by the way) there can be Orocarnui Dwarves too :) will it be King Dain or Lord Dain!? :) And I have an idea about the Ultimate Spells or some lower Spells if RoR wants to hear them just tell me! :)

Other than that I really love that Faction Plan! :)


                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#4 Mathijs

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Posted 16 August 2015 - 09:29 PM

I like these ideas. Some comments though:

 

2 missile units seems excessive for Dwarves. Just give them the archers. Axe throwers, crossbows? Please, I'm a lore nerd. Also that's way too many heroes. :p


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#5 King Dain II Ironfoot

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Posted 16 August 2015 - 09:31 PM

I think Archers for Erebor and Crossbowmans for Iron HIlls will do just fine eve though Crossbows aren't so lore true I think a little specualtion is never bad for morei nteresting and diveresed game after all we never know what could have Tolkiend used or changed if he had lived longer! :) So little specualtion doesnt hurt but with limitations :)

And I kinda agree about tthe too many Heroes! I think Dain,Thorin II,Thorin III,Gloin,Gimli,Balin and Dwalin are enough the other may be available trough summons byt other heroes or some Spell! :)


Edited by King Dain II Ironfoot, 16 August 2015 - 09:43 PM.

                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#6 Mathijs

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Posted 16 August 2015 - 09:42 PM

True! We could not have known that.

 

RoR, how about some pink fluffy Mûmakil for Gundabad?


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#7 Rider of Rohan

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Posted 16 August 2015 - 09:44 PM

Updated plan:
Some heroes made campaign only
Axe throwers removed
Archers to be given an alternate formation.

And that would be a cool easter egg to have.


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#8 King Dain II Ironfoot

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Posted 16 August 2015 - 09:46 PM

Should I take this as some kind of a joke the part with the Mumakil!? :D

And RoR how about the Crossbowmans!? :)


                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#9 Rider of Rohan

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Posted 16 August 2015 - 09:55 PM

Never really liked the idea of crossbowmen for Dwarves either, the only ranged units for the Iron Hills would be the Giant Crossbow/ Ballista and Catapult. The Iron hills will bring a better siege capability to Erebor, as to stay true to the lore while fitting in PJ's visuals.


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#10 King Dain II Ironfoot

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Posted 17 August 2015 - 02:35 AM

I see!!Too bad WETA really had a great Crossbow design and I always wanted to see Iron Hills with Crossbowmans! :(

                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#11 King Dain II Ironfoot

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Posted 17 August 2015 - 04:47 AM

I think instead of Bombard you can have Beorn and thus making space for new and cool Spell! :-) In which we will be able to see some great Dwarven Heroes! :-) It can be called "The Seven Armies of the Dwarves!" or "Host from the War of Dwarves and Orcks" there you will be able to summon Dwarves from Orocarni,Grey Mountains,Ered Luin, Iron Hills led by Thrain II,Thror(I know that he is in the Battle only in the Movie but I think it will be nice to play him) and Nain the farher of Dain and for him you can use the Old Model Dain with some little chagea! :-) What you think about it!? :-)

Edited by King Dain II Ironfoot, 17 August 2015 - 04:49 AM.

                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#12 Rider of Rohan

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Posted 17 August 2015 - 06:10 AM

I'm pretty set on having Beorn and Gandalf as the final powers, however If you have something to suggest as replacements to the Bombard and Cloudbreak feel free to :p.


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#13 King Dain II Ironfoot

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Posted 17 August 2015 - 07:12 AM

That can be replacement for them too! :-)

                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#14 Rider of Rohan

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Posted 17 August 2015 - 07:19 AM

It's a bit much for 15 though :p


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#15 King Dain II Ironfoot

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Posted 17 August 2015 - 07:55 AM

Well you can make it in smaller scale!But I really think the Beorn and Gandalf should take the place of Cloudbreak and Bombard they are not for Ultimate Spell in my opinion! :-)

Edited by King Dain II Ironfoot, 17 August 2015 - 07:57 AM.

                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#16 Rider of Rohan

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Posted 17 August 2015 - 08:01 AM

We are getting rid of a lot of the Base destroying powers. The ultimate powers are toned down in this mod :p.


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No parent should have to bury their child - King Theoden


#17 King Dain II Ironfoot

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Posted 17 August 2015 - 08:17 AM

What you mean by toned down!? :-) And I do not think that "The Seven Armies of the Dwarves" is Base Destroying it is more like a ultimate reinforcements which represent a great event.from the Dwarven History! :-)

                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#18 Rider of Rohan

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Posted 17 August 2015 - 10:15 AM

Toned done as they are not as invasive as the original BFME powers.
Gandalf has his magical arsenal and Beorn has his Bear form, but they are only available for a limited amount of time. They should be used to support an army vs army conflict. Base attacks are now primarily handled through siege units, save for this faction the bombard power. The reinforcement power you mentioned earlier is too invasive for my taste, it would be too hard to deal it, you could be able to attack and crush an opponent and their base with that single power, it doesn't test your strategic abilities :p


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#19 King Dain II Ironfoot

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Posted 17 August 2015 - 10:29 AM

I see your point but still you can make it with smaller scale 1 Battalion from Iron Hills ,1 from Orocarni and 1 from Ered Luin! :-) 3 Battalions with 3 Heroes are not so OP I think!? :-)

                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#20 Mathijs

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Posted 17 August 2015 - 03:44 PM

Toned done as they are not as invasive as the original BFME powers.
Gandalf has his magical arsenal and Beorn has his Bear form, but they are only available for a limited amount of time. They should be used to support an army vs army conflict. Base attacks are now primarily handled through siege units, save for this faction the bombard power. The reinforcement power you mentioned earlier is too invasive for my taste, it would be too hard to deal it, you could be able to attack and crush an opponent and their base with that single power, it doesn't test your strategic abilities :p

Smells like SaF, which means it smells good. I like this approach.


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