Alright, thought I would throw my hat in the ring, to the hopefully still living mod, and voice my ideas. Love the mod so far and I really appreciate the amount of canon units represented correctly in the game.
1. If a planet has a surface to space weapon it could prevent space ship from getting close enough to conduct orbital bombardments. Don't know how hard the coding would be but I thought it would make building surface to space weapons move valuable then just parking another star destroyer over the planet. Perhaps it only kicks in if there are two guns built on the planet to make it more balanced. Note I said orbital bombardments and nothing about bombing runs.
2. Space station destruction. Again likely a huge pain to code in but I thought it would be worth mentioning that a way to get rid of unwanted space stations would be quite helpful. Especially, considering the UI limitations of the engine.
3. Spoils of war, this comes right out of Thrawn's Revenge. When you conquer a planet from independent forces perhaps you should get a bonus that isn't just pure credits. Say your forces seize a factory or mining complex. Perhaps you enforce conscription and get a few units of SecForce Troopers/Army Troopers or mix it up with Auxiliary Soldiers levied from the conquered. How about some of those campaign starting forces like LAATs, Pod Walkers, and artillery everyone likes to play around with. Even a corvette or fighter squadron from a boneyard. Basically play to the mods strengths and encourage unit diversity even after all the starting forces are used up.
4. A minimum lag GC map. I noticed some posters have already made something like this but it might be a good idea to make an official one. Basically create a GC with the minimum of fighters, transports, and freighters in starting units for all sides. Maybe disable some of the heroes too. Perhaps cut down on independent forces as a whole would help.
5. Hire mercenaries from Hunter Guild Houses and Cantinas. Not hire in galactic mode where the unit is persistent but just in tactical battles. For instance pay 200 credits and get access to a unit of mercenaries by clicking on the structure, say Cantina, and waiting for the negotiations, build time, to finish. Yes I realize that 200 credits would be expensive when you could build a unit of soldiers for cheaper but you're paying to have them there asap rather then having the time to train your own soldiers. Like in RaW where there was an upgrade to add additional fighters and bombers to a space station's garrison.
Thoughts?
By the way, on page four of the manual the picture cuts of a line of text and on page sixth four the Clone Trooper has the wrong picture. The Defiler from base is used but in game they have stormtrooper models. Since it's not a bug in the mod I didn't think it belonged in the bugs subforum but I thought I would mention it.