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THL's First Release Campaign Discussion


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#1 Rider of Rohan

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Posted 19 August 2015 - 05:41 PM

So my fellow mappers, what are we doing for this, just a demo of the good campaign for now with the Azanulbizar mission? Or could we afford to do some more? And what would be the ideal plan for the Evil Campaign, we should replace it with something new :p.  


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#2 -SilverBane-

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Posted 20 August 2015 - 07:04 AM

I'd say only the prologue for now. Its already a lot of work to do on it, including recording the intro (could probably make a cinematic map, record the cinematic, then put the recorded cinematic as a video in the main map). I can make the cinematics but I can't record it, somebody else must do it. Regarding scripting, should be finished until the main battle, but I need the proper objects (incl. maybe a cinematic unit showing the battle between thorin and azog?). Also how's working WB with the mod? :p

 

Deactivate evil campaign for now, It's a lot of work on the good one already :p


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#3 Rider of Rohan

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Posted 20 August 2015 - 07:12 AM

WorldBuilder seems to work with the mod, I tried it already to test the new units and placing them on a map. I guess we'll do the campaign only content after all the new stuff is in place. Also I can record and edit a cinematic that's no problem.
How does one deactivate a campaign in bfme 2 :p?


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#4 MattTheLegoman

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Posted 20 August 2015 - 08:31 AM

Okay, I've got the map at the moment. I'll see what I can do tomorrow. HL has GitHub? I can make a working version of Worldbuilder if that hasn't happened already.

The map needs a few Moria East Gate objects, which I have from Mathijs.

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#5 Rider of Rohan

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Posted 20 August 2015 - 08:42 AM

No Github, but here is the latest version of the mod, you can fiddle with it how you wish to get everything ready for the map. I'll just take a couple of days off from coding to focus on some art.
EDIT: 23/08/15 Updated with the mirkwood palace guards and a few other changes.


Edited by Rider of Rohan, 23 August 2015 - 11:26 AM.

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#6 ThrandyBanned

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Posted 26 August 2015 - 08:10 AM

How does one deactivate a campaign in bfme 2 :p?

I did it with my mod.
This is how to do it.
Go to data\ini
Find "linearcampaign.ini"
And delete every mission there and change these
    CarryoverUnit = ElvenGlorfindel
    CarryoverUnit = DwarvenGloin
    CarryoverUnit = ElvenElrond
    CarryoverUnit = ElvenArwen
    CarryoverUnit = ElvenHaldir
    CarryoverUnit = DwarvenDain
    CarryoverUnit = ElvenThranduil

I have a proof if someone wants to see it.






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