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[RA3 Steam 1.12] Router Portforwarding

portforwarding port udp tcp dmz router ra3

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#1 luisdeoz

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Posted 14 October 2017 - 10:40 PM

I've opened every port on my friends TP-Link wireless router. Here are the captures

 

I've followed CnC.Cap instructions in his post. Am I missing other ports to open or maybe what I did for the firewall is not the way to go? Any thoughts?

 

I've added 2 firewall rules for CnCOnline.exe regarding UDP and TCP ports, specifically:

 

TCP: 3783, 4321, 28900, 29900, 29901, 16000
UDP: 6500, 6515, 13139, 27900, 16000


How can I tag CnC.Cap; PLATINUM_XII and ToxicShock?

 

Thanks guys.


Using server nntest.cnc-online.net:30000
Bound to local port 65285
Bound to local alternate port 65286
Resolving hostname 'nntest.cnc-online.net'...
Resolved server host to be '37.247.49.213'
Sending client INIT from port 65285 to nntest.cnc-online.net:30000
Received server INIT [669783]
Our public address is 138.36.96.228:65285
Sending client INIT2 [669783] from port 65286 to nntest.cnc-online.net:30000
Received server INIT2 [669783]
Our alternate public address is 138.36.96.228:65286
Sending cient START [669783] from port 65286 to nntest.cnc-online.net:30000
Received server START [669783]
Server extra port is 40000
Sending client PING [669783] from port 65285 to nntest.cnc-online.net:40000

===========
  FAILURE
===========
Failed to receive any pings from nntest.cnc-online.net:40000.
It appears your router and/or connection is not capable of NAT negotiation.
==> You will need to use port forwarding and possibly configure a static port.
Presione una tecla para continuar . . . 

https://forums.revor...yer/?p=1066163 

 

 

Quote

 

 

Posted 06 September 2017 - 09:32 PM

Hello, I was having problems with Co-Op and Multiplayer, even after the doing what was in the "connective issues" and they didn't resolve anything.

 

So me and PLATINUM_XII where trying something, that he saw online on the forums, and i went to search and he sent me a print.

 

This Ports are for your Router and Firewall so you dont need to DMZ =)

 

TCP 3783 (Voice Chat Port)
TCP 4321 (Mangler Servers)
TCP 28900 (Master Server List Request)
TCP 29900 (GP Connection Manager)
TCP 29901 (GP Search Manager)
TCP 16000 (Revora/CnC Online)
//
UDP 6500 (Query Port)
UDP 6515 (Dplay UDP)
UDP 13139 (Custom UDP Pings)
UDP 27900 (Master Server UDP Heartbeat)
UDP 16000 (Revora/CnC Online)
 
And for no issues with the port, dont use the "port overwrite", go to %appdata% > Red Alert 3 > Profiles > //Your Profile > Options.ini and delete the FirewallPortOverride = , and make the file Read only, this should work, screenshots below are how my router and firewall looks like =)

 

Any doubts please ask.

 

Credits for helping and testing goes to: PLATINUM_XII

and credits for the orignal post on GameReplays.

 

 

Attached Thumbnails

  • 2017-10-14_15-59-31.png
  • 2017-10-14_15-59-39.png
  • 2017-10-14_19-19-09.png
  • 2017-10-14_19-19-18.png
  • 2017-10-14_15-59-17.png

Edited by luisdeoz, 14 October 2017 - 10:42 PM.


#2 ToxicShock

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Posted 15 October 2017 - 08:34 AM

If you're having Player to Player connection issues like that in RA3, you shouldn't portforward.      Your best option is to set your computer as the DMZ.     Obviously, if you do that, it may give your friend problems if he wants to play RA3 at the same time as you on the same network.     Is that the case?


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#3 luisdeoz

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Posted 17 October 2017 - 02:02 AM

My internet provider changed the router's IP user/pass so i cannot change my router's settings. 

However I was able to access my friends router through team viewer, reboot it, portforward, etc.

 

So what I did was:

 

set all UDP and TCP ports as the images attached (maybe I'm missing cnc ports?),

Enabled DMZ on his computer (kinda redundant if already postforwarded, right? I dont know much about networks)

made him host a coop campaign.

 

It worked a couple of times, but soon after we got the same "connections are in progress".

Also, on my end my NATNegTest goes well:
 

Using server nntest.cnc-online.net:30000
Bound to local port 63720
Bound to local alternate port 63721
Resolving hostname 'nntest.cnc-online.net'...
Resolved server host to be '37.247.49.213'
Sending client INIT from port 63720 to nntest.cnc-online.net:30000
Received server INIT [732869]
Our public address is 152.168.181.37:63720
Sending client INIT2 [732869] from port 63721 to nntest.cnc-online.net:30000
Received server INIT2 [732869]
Our alternate public address is 152.168.181.37:63721
Sending cient START [732869] from port 63721 to nntest.cnc-online.net:30000
Received server START [732869]
Server extra port is 40000
Sending client PING [732869] from port 63720 to nntest.cnc-online.net:40000
Received server PING(2) [732869]
Received server PING(3) [732869]
Received server PING(4) [732869]
 
===========
  SUCCESS
===========
Received 3 pings from nntest.cnc-online.net:40000.
NAT negotiation works with your router and connection.
==> You do not have to use port forwarding.
Presione una tecla para continuar . . .

i was told in the servers that whenever I get a connections in progress i just should "wait and it'll fix itself". 

Don't know what else I can do, maybe trying to get my router's user/pass ?

Edited by luisdeoz, 17 October 2017 - 02:04 AM.


#4 CnC.Cap

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Posted 22 December 2020 - 07:51 AM

If you're having Player to Player connection issues like that in RA3, you shouldn't portforward.      Your best option is to set your computer as the DMZ.     Obviously, if you do that, it may give your friend problems if he wants to play RA3 at the same time as you on the same network.     Is that the case?

 

I know this is an old post, also early merry Christmas and new year to everyone. Also Toxic, I would understand, I do, I mean. DMZ is always the easier way to fix usually the port forwarding problems. Still wouldn't suggest it, only if you're having really big problems with the Router and the Windows' Firewall itself (being not cooperative), otherwise, better the trouble and keeping yourself (a little) more secure and not exposing yourself to "hackers" or anyone who decides to do anything malcious from a DMZ-free connection.



#5 caine2100

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Posted 13 July 2021 - 03:36 AM

i am still having the same problem as mentioned on this thread. whenever i try to log in to red alert 3 using cnc online and revora, join or host a game, it says connectivity issues or connections are in progress 1-2. i have not been able to play a single game. i tried to forward all the ports, enabling and disabling DMZ, but nothing has worked so far. i would really love some help as this is one of my favorite games.



#6 MaddoxxV

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Posted 13 June 2022 - 06:10 PM

i am perhaps way too late for this party but i kinda have same problem i don't get all that port forward and DMZ and whatnot but what i do know is that i need this pesky problem fixed did anyone find how to fix it or does the search continue ?



#7 Cervanthes

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Posted 17 June 2022 - 05:37 PM

i am perhaps way too late for this party but i kinda have same problem i don't get all that port forward and DMZ and whatnot but what i do know is that i need this pesky problem fixed did anyone find how to fix it or does the search continue ?

can you give me a few more detials on your game, system, and setup in a own topic?


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