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Some little addon everyone can grab and use to BT mod


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#1 mdcertainty

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Posted 18 October 2017 - 02:38 PM

First off finally tried the mod a little and its pretty damn awesome. Thanks a lot jONES1979 for the hard work. As little extra thanks I plan to offer some tiny extras I'm working on right now one can use or ignore to ones liking.

 

Chaplain some more TC parts

  • Bone Mask and Chest bone now primary colourable
  • Knee caps secondary colourable
  • Shoulder Skulls trim colourable

Spoiler


Download

https://www.mediafir...ure_share_v2.7z


Edited by mdcertainty, 18 October 2017 - 03:16 PM.

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#2 mdcertainty

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Posted 18 October 2017 - 07:29 PM

Techmarine pretty much full TC able check previews below

Spoiler

 

Download

https://www.mediafir...exture_share.7z


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#3 mdcertainty

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Posted 18 October 2017 - 07:35 PM

I think the disabled icons are a bit to bright and had difficulties to see fast if its active or inactive. I made an adjustment looks like below. Please note I only adjusted [included] the templar icons not icons that are linked to other vanilla races.

Spoiler

 

Download

https://www.mediafir...ame_disabled.7z

 

Sidenote

If one favours the older templar taskbar [like me], i adjusted it a little if one want it I'll upload that as well


Edited by mdcertainty, 18 October 2017 - 07:41 PM.

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#4 mdcertainty

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Posted 19 October 2017 - 06:35 PM

Land Raider variants

  • Fixed color collision on the back [wings emblem] check screencaps
  • added badge position on top of both variants

1st image shows the issue next the fixed version you can download the other two show the badge position.

Spoiler

Edited by mdcertainty, 19 October 2017 - 06:36 PM.

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#5 mdcertainty

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Posted 20 October 2017 - 08:48 AM

The mod is kick-ass unfortunately some fine tuning is at hand when it comes to sound so I fancied to do some of that. Bear with me I'll explain in detail if you are interested.

  • I've adjusted only the "_default.rat" file to lower the volumes where needed, with some exceptions:
  • Some Techmarine sounds is far to low in volume, tuned up and reconverted to .fda again
  • There was no underfire voice playback I've fixed that. Took a couple of files from various units and adjusted those, created the needed files and now your fellow Templars say something to make you aware... always loved that feature stops you daydreaming :lol:
  • many voice files adjusted in volume to be more on one level output
  • plenty non voice files were missing the proper range setting. Means you hear them walking around but no Marine can be seen for instance. While my adjustments are not perfect [nor completely cover every file yet]  they are going in the right direction, try it out. One needs to add in the rat file the distance and the volume, in steps it gets reduced in volume as you move away from the audio-source quite nice to have that.
  • Many non voice files had to much "maxPolyphony" means eventhough the file audio output is okay it gets multiplied with more weapons around that are fireing using that sound. Values aroud max 1-5 are alright if you ask me depending on the file, but it can setup to any?! number. ~9 that's a killer for any consistent audio, my 2ct only feel free to disagree. Long talk I reduced the count in some files.

Splitup in two packages to chose from, for your convenience. simply browse to  BT mod folder "Data\sound" extract the files there before I recommend to a backup of the files if you wanna go back.

 

Download the voice adjustments only

Download the non-voice adjustments only

 

Interesting side note:

I'm sure you can NOT adjust the volume above 1.0 in the .rat file, you can but it has no effect. You CAN only lower the output. Means if the volume is to low in the file we are talking about you need to extract increase the volume "physically" and convert to .fda again no way around that.


Edited by mdcertainty, 20 October 2017 - 08:57 AM.

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