If you've played TF2, you'll know that, at the end of the match, the losing team can't attack while the winning team hunts them all down and slaughters them.
I want to do the same thing for DoW 1. For the game modes of Take & Hold and Control Area.
So, when one team achieves a Take & Hold or Control Area victory, instead of freezing the game, I want it such that the damage of the winning team is heavily increased and they obtain a speed boost.
Conversely, the losing team get a very high damage reduction and they also get a speed reduction.
The game-freezing Win Condition is then only triggered when every last unit-producing building and every last unit has been annihilated.
Unlike a TF2 humiliation where the game is truly over, I want it such that if the team being humiliated can capture the control points to meet the win conditions, they'll be rewarded with the high damage output and a speed boost and the former winning team will get very little damage output and a speed reduction.
Of course, such a scenario is very unlikely given that the losing team is severely handicapped during Humiliation.
How should I begin to code such a game mode?
Edited by ultiraweirdo, 18 December 2017 - 04:31 AM.