So i wondering who do i talk to, to see if we could get a DOW 1 balance expansion that would include 2 new units for each race. This would be meant for competitive multiplayer. The changes have been thought out & are based on the current meta of DOW 1 SS (Soul Storm). I have spoken with roughly 50 users to get their feedback most of which are pros.
Each race would get either 1 new hero unit & 1 new line unit or abilities. Units to be added would be Hereos from DOW 3 to DOW 1, it would go as follows:
PATCH 1.7 NOTES 2018:
Eldar:
Kyrie - tier 2.5 required: Soul shrine & support portal only one can be built
Abilities:
2x jump that disrupts & causes damage medium area radius Medium cool down
Wind that cause damage & slow enemies medium area radius Long cool down
Wraithguard - tier 3 required: Mobilize for war research 4 infantry pop cap
Wargear can - be outfitted with blades or cannon
Changes:
Bone singer Wraithtomb cooldown increased by 15%, only available on two bone singers
Weapons Platform HP decreased by 10%
Reaper build time increased by 5%
Guardians replaced with Dire-Avengers with grenade causes knockback, HP increased by 10%, Range DPS decreased by 5%
Ranger cloak research build time decreased by 5%
Fire Prism jump ability changed for teleport, Radius increased by 2%
Web Gates production cost increased by 5%
SM:
Venerable Dred - tier 2.5 unit requires machine pit 3 vehicle pop cap only 1 can be built
Abilities:
Plasma Cannon discharge medium radius medium cool down
lascannon squad - tier 2 unit comes with squad of 3 with a set up time 2 infantry pop cap
Changes:
Scout build time increased 5%, Range DPS decreased by 5%
Chaplain Healing aura decreased by 5%
Liberian smite radius increased by 5%
Scout sniper damage increased by 5%, range increased by 3%
Bug Fixes: Double terminators
Ork:
Gourgutz - tier 2.5 unit
Abilities:
1x Mechancial grab that taunts enemies
1x Can jump terrain with arm
DeathDred - tier 3 unit 3 vehicle pop cap
Changes:
Stormboyz Melee DPS decreased by 5%
Ork Boyz Melee DPS increased by 3%, HP decreased by 5%
Burna Bomber Range DPS decreased by 5%
Killa Kanz unit walking speed increased by 3%
Killa Kanz now can be upgraded with a missle launcher
Necrons:
Imotekh the Stormlord - tier 1.5 only one lord can be available with a choice of regular necron lord for a early lord or a tier 1.5 necron lord with more HP & Melee DPS.
3 new abilities 1 available in archive in tier 1.5 2nd ability available at tier 2 & last available at tier 3
tier 1.5 Temporary speed bonus units next to the lord gain a speed boost medium cooldown
tier 2 Deflects incoming projectiles has a medium radius medium cooldown
tier 3 All warrior & immortal units can teleport to his location long cooldown
Deathmarks - tier 1 Only one squad can be built - 2 infantry pop cap
Ability - Phase shift must be researched at summoning core for 25 power
Changes:
Scarb build time decreased by 5%, HP increased 5%
Warriors now cost 50 power
Necron HQ generates 10 power
Necron tier 2 power research now cost 250 power down from 350 power
Necron Turret DPS decreased by 5%, HP increased by 3%
LP3 DPS increase 5%
Bug Fixes:
Double Monolith Bug
Deceiver sync error bug
Chaos:
Rubric Marines - tier 2 can not be put into a rhino - 3 infantry pop cap only one squad can be built
Abilities:
Fog of War - a deadly mists surrounds an area small radius when active range damage is decreased by 30%
Witch-light - Increases attack speed, eyes glow
Tzaangors tier 1.5 requires armory Melee squad only 1 can be produced 2 infantry pop cap
Changes:
Slave unit walking speed now increased with forced labor
Raptor Melee DPS increased by 3%
Chaos Lord unit build time increased by 3%
Cultist Grenade damage Increased by 3%, Range decreased by 2%
Cultist HP increased by 5%
IG:
Bullgryns - tier 3 3 infantry pop cap only one squad can be built
Commissar with Power Fist - tier 2 required tactica optional wargear
Changes:
Bunker Weapons
1 slot range DPS increased by 3%
2 slot range DPS increased by 5%
3 slot range DPS increased by 10%
3 slot Field of Range increased by 3%
Techpriest HP decreased by 3%
Heavy Weapon Teams Lascannon DPS increased 3%
Commander build time increased by 10%
Commissar build time increased by 5%
Chimera Range DPS increased by 3%
Guardmen Grenade DPS decreased by 3%
Guardsmen build time Increased by 3%
IG global capping time decreased by 2%
Dark Eldar:
Lhamaean - tier 1 made from HQ 2 infantry pop cap only one can be built
Abilities:
Death Kiss: Medium radius poisons a area & decreases moral
Wracks tier 2 unit 3 infantry pop cap
Changes:
Dark Eldar now can build webways, these dark webways are weaker then eldar webways, vechiles can not move through them with the exception of jetbikes
Dark eldar builder unit will be required to build structures instead of auto building
Dark eldar builder unit has the dark matter constructor ability (auto builds buildings) has a long cool down only 2 builders can have it.
Dark eldar builder build time decreased by 5%
Dark eldar builder build cost from 75 req to 90 req
Mandrakes build time decreased by 3%
Archon build time decreased by 2%
Scourges Range DPS increased by 3%, HP increased by 3%
Bug Fixes:
Archon vampire ability fixed
Tau:
Fire Warriors Breacher Team - tier 2.5 unit 4 infantry pop cap only one squad can be built
Abilities:
Photon grenades that damage in a medium radius, medium cool down
Tactical Formation Increased melee & range attack speed & movement
MV71 Sniper Drones & Firesight Marksman - tier 1 unit 2 infantry pop cap only one squad can be built
Abilities
Scanner a small radius that reveals the fog of war - tier 2 ability must be researched at path to enlightenment
Auto detects stealth units
Changes:
Stealth Suit build time decreased by 3%
Stealth Suit jump packs no longer need to be researched
Builder walking speed increased by 2%
Vespid build time increased by 2%
Kroot Leap now causes knock back
Commander HP increased by 5%
Firewarrior Range DPS decreased by 3%, HP increased by 3%
Firewarrior build time increased by 5%
Kroot build time decreased by 3%
Sisters of battle:
Missionary with Chainsword wargear - tier 1 requires armory
Crusaders - tier 2 unit only 3x can be built at once 2 infantry pop cap
Changes:
Builder destruction ability damage decreased by 3%
Missionary Melee DPS increased by 3%
Sisters Squad DPS increased by 2%
Celestian HP decreased by 5%, Melta DPS decreased by 5%
Inferno Turret DPS increased by 3%
Edited by NecronLord, 06 April 2018 - 02:32 PM.