So its been a while since i've been up here, but i've been talking to numerous people in the community. Currently i need 2-3 modders who know how to mod Dawn of war Soul Storm, so far we have a few potential veteran community members from the UA team willing to work on this new project, the goal is to get it published as an official build to replace the current meta in Dawn of war SS. Please see below for more details. my discord name is: Red#4059
The Goal:
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This mod is for Competitive multiplayer for Dawn of war Soul Storm. This mod is FREE
BUDGET:
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$1500 - $2500 Entire Project
WHATS NEEDED:
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3 modders who have at least 2 years experience working with the dawn of war 1 brand who can also do textures
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Voice Actors with at least 1 year experience
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Art Director - Sounds, maps, textures, icons & FXs
DAWN OF WAR REMASTERED CHANGE LOG 2018 UPDATED 6/17/2018:
General Changes:
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HD Models & Textures
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New Visual Effects
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Bug Fixes
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Updated Models
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Flyer units TBA (To be announced)
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Enhanced Camera
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New Units & Abilities
Eldar:
New Hero Units:
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Kyrie (Autarch) Hero option tier 1 unit Abilities:1.5 jump that disrupts & causes damage medium area radius Medium cool down Eldritch Winds that cause damage & slow enemies medium area radius Long cool down must be researched at soul shrine. (Cost: 250 req / 100 power)
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Swooping Hawks (Autarch path) tier 3 unit (Cost: 270 req / 160 power) 1.5 jump that disrupts & causes damage small radius
New Line Units:
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(Requires Autarch Path) Wraithguard - tier 2 required: Mobilize for war research 4 infantry pop-cap (Cost: 175 req / 50 power)
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(Requires Autarch Path) Dire Avengers - Tier 1 2 popcap (Cost: 145 req)
New Weapons:
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Wraithblade option for wraithguard tier 3 upgrade (Cost: 25 req / 45 power)
Eldar Paths:
Each eldar player has the option to choose between the autarch path or the traditional farseer path each path has its own set of units. The selection is made from the HQ and takes 1s to finish.
Autarch path Unlocks:
Infantry
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Kyrie Hero Unit can not be attached
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Wraithguard (Anti Vehicle) tier 2 unit
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Dire Avengers
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Dark Reapers
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Banchees
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Rangers
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Warp Spiders
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Swooping Hawks (Made from HQ)
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Avatar
Vehicles
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All
Farseer path
Infantry
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Farseer
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Fire Dragons
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Guardians
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Dark Reapers
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Banchees
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Rangers
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Warp Spiders
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Seer Council (Made from HQ)
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Avatar
Vehicles
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All
Race Changes:
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Bone singer Wraith Tomb cooldown increased to 180s instead of 150s
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Bone singer Wraith Tomb duration slightly decreased to 25s instead of 30s
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Grenades cause knock back
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Weapons Platform HP decreased to 900 instead of 1100
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Dark Reaper build time slightly increased to 28s instead of 24s
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Dark Reaper squad now comes with 4 units instead of 3
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Dark Reaper Reinforce cost increased to 85 req instead of 70
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Ranger cloak research build time decreased to 15s instead of 25s
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Fire Prism jump ability changed to teleport, Radius increased
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Webway Gate production cost increased to 130 req instead of 100
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Webway Gate now generate a fleet of foot radius
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Webway Gate can now teleport anywhere granting a fleet of foot radius
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Webway Gate HP decreased to 800 hp instead of 1000
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Fleet of foot is no longer a toggle on infantry units
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Webway Cloak can now cloak units, units become uncloaked once they attack
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Webway Cloak now has a duration. Duration lasts for 30s
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Webway Cloak now has a cool down instead of a toggle. Cool down lasts 60s
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Eldar vehicles can now pass through into the webway
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Dire Avengers start with a grenade
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TBA (To be announced) Eldar nightwing removed
Replaced Models / Updated Models:
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Wraithlord Updated Model
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Webway Gate Updated Model
Space Marine:
New Upgrades:
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Venerable Dred - tier 4 Upgrade Increases the HP of dreds from 4780 to 5200 (Cost: 350 req / 350 power)
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Tier 3 Plasma Upgrade deals high DPS to a single unit (Cost: 50 req / 90 power)
New Infantry Line Unit:
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lascannon squad - tier 2.5 unit comes with squad of 3 with a set up time 4 infantry popcap (Cost: 220 req / 25 power)
Race Changes:
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Scout build time increase to 15s instead of 12s, Base Damage decreased to min 10 instead of 10.6 and max to 11.5 instead of 12.9, scout cap time slightly decreased by 3 secs
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Land raider Machine Spirit Ability now Reduces ranged damage received by 60% for 10 seconds instead of 40% to 15 seconds.
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Chaplain Healing aura decreased to 20 and 5 instead of 25 and 10
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Liberian smite radius slightly increased to 15 instead of 10, cooldown increased to 90s instead of 75s
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Space Marine HP slightly increased to 400 instead of 390
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Drop Pods Now Cause damage & disrupt upon impact
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Assault Space Marine now use leap which causes a small amount of damage upon landing
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Landspeeder tempest will stay as is
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Landspeeder build time increased slightly to 37s instead of 30s
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Predator lascannon fire rate slightly decreased to 2s instead of 3s
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Terminator Squad now come in 5. 1 Squad member can be upgraded with rocket pods
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Terminator Close Combat Squad now come in 5. 2 members can be upgraded with power claws
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Terminator teleport time slightly decreased to 3s instead of 5s and 2s to attack instead of 5s to attack
Race Bug Fixes:
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Double terminators
Ork:
New Vehicle Unit:
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Warbiker Mob - Fast attack tier 1 unit requires at least two war banners, 2 popcap, only 1 can be built can also decap, has medium range and does medium amount of damage to buildings. Produced from HQ (Cost: 160 req / 30 power)
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Mek Gunz: Kustom Mega-kannon - tier 3 unit 3 vehicle popcap (Cost: 170 req / 250 power)
Race Changes:
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Stormboyz Melee DPS slightly decreased to Min 39.5 instead of 43.3, max 55.0 instead of 57.3, Min.D 3.50 instead of 3.75
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Ork Slugga Boyz Melee DPS increased Min 29.5 instead of 32, max 35.0 instead of 41, Min.D 3.3 instead of 3.8
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Killa Kanz unit walking speed increased to 16 instead of 14
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War-banners now gain a taunt ability that lasts for a duration if it isn't destroyed upon charging up, the ability grants a temporary speed boost and damage increase to nearby units. While the banner is charging the banner is vulnerable and takes on bonus damage.
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Shoota Boyz now can throw grenades after being researched has a small radius and low damage
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TBA (To be announced) Burner Bommber now is an ability that affects a large radius, with a long cool down, from the warboss.
Replaced Models / Updated Models:
Buildings
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Ork Settlement (HQ)
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Ork Waaagh! Banner
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Pile O Gunz
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Da Boyz Hut
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Da Mek Shop
Units
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Killa Kan
Necrons:
New Hero Unit:
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Imotekh the Stormlord - tier 1.5 only one lord can be selected / available per player with a choice of regular necron lord for a early lord or a tier 1.5 necron lord with more HP & Melee DPS. Imotekh the stormlord has 1 teleport with a larger radius then the regular necron lord. medium cool down. Can ONLY transform into the deceiver. ONLY has 5 abilities Can NOT use the other artifacts. (Cost: 220 power)
5 New Abilities Exclusive to Imotekh the Stormlord available through archives only 3 can be selected permanently:
All abilities require archives
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Transdiminesional Displacement Tier 1.5 Temporary speed bonus units next to the lord gain a speed boost long cool down (Cost: 80 power)
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Tesseract Labyrinth Tier 2 Creates a Pocket dimension that throws a selected target into oblivion has a long cool down. Can not be used on commanders or tanks. (Cost: 125 power)
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Void field Tier 3 Deflects incoming projectiles in a medium radius around the necron lord for a duration medium cool down (Cost: 150 power)
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Sempiternal Weave Tier 4 Makes ONLY the necron lord temporarily invulnerable & can still attack for a duration long cool down (Cost: 375 power)
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Translocation Beacon Tier 4 up to 4 squads can teleport to his location long cool down (Cost: 350 power)
New Line Unit:
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Deathmarks - tier 1 Only one squad can be built - 2 infantry popcap does good damage to light vehicles and infantry. Scales with warrior upgrades. Ability: Phase shift must be researched at summoning core for 75 power, has 1 teleport with a short radius. (Cost: 150 power)
Race Changes:
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Scarab HP increased to 350 instead of 225
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Scarab 3 sec immunity for capping removed
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Warriors now cost 25 power with the first two warriors Free
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Warriors now start off with 3 instead of 4
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Warriors HP slightly increased to 550 instead of 530, Disruption field level 1: 580 instead of 570, Enhanced disruption field: 885 instead of 870
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Necron HQ now generates 10 power
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Necron tier 2 power research now cost 375 power up from 350 power
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Necron Gauss Turret DPS decreased to min 220 instead of 235, max 270 instead of 285, min.D 20 instead of 25, HP increased to 1325 instead of 1125
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Necron LP3 DPS increase to min 265 instead of 250, max 290 instead of 280, min.D 7
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Wraith production time decreased to 35s instead of 45s
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Immortals range DPS decreased to min 80.0 instead of 89.7, max 165.8 instead of 174.7, min.D 3.5 instead of 4.5
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Immortals now require an upgrade for increased range DPS at Summoning core costs 100 power. After upgrade Range DPS increased to min 90.0, max 180.0, min.D 5
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Tomb Spider micro scarbs now have a toggle to fly & can also engage ground units
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Deceiver No longer creates an entire monolith but instead must target a real active monolith to create a hologram that lasts for a duration. It can not be repaired.
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Deceiver gets the new Time vortex ability, which desentagrates targets in a medium radius, Ctan lighting is another new ability which effects a large area that slows enemies and does damage overtime.
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Deceiver old abilities have been removed
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Nightbringer animation redone, with increased movement
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Nightbringer path is limited only to the regular necron lord, the Deceiver path is limited to Imotekh the greater necron lord.
Replaced Models / Updated Models:
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Pariahs are now replaced with the Necron Lychguard
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Wraith now replaced with canoptek wraith
New FX:
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Immortal Heavy Gauss rifle now shoot in medium bursts of energy
Bug Fixes:
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Double Monolith Bug
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Deceiver sync error bug
Chaos:
New Line Units:
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Rubric Marines - tier 2 can not be put into a rhino - 3 infantry popcap only one squad can be built Abilities: Fog of War - a deadly mists surrounds an area small radius when active range damage is decreased by 30%. Witch-light - Increases attack speed, eyes glow (Cost: 190 req / 100 power)
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Havoc Squad tier 1.5 requires armory only 2 can be produced 2 infantry pop cap (Cost: 200 req / 10 power)
Race Changes:
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Slave builder unit walking speed now increased with forced labor
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Raptor Melee DPS increased to min 52 instead of 49, max 63 instead of 59, min.D 6 instead of 5
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Chaos Khorne berzerkers Building DPS increased to low 6.0 instead of 5.0, medium 4 instead of 3.3, high 3.0 instead of 2.4. HP slightly increased to 800 instead of 610
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Cultist Grenade DPS decreased to min 55 instead of 62, max 65 instead of 75, min.D 10 instead of 15, 3 weapons can be equipped up from 2
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Barracks build time slightly decreased to 50s instead of 57s HP decreased to 1900 instead of 2200
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Armory build time slightly decreased to 40s instead of 45s, HP decreased to 2900 instead of 3100
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TBA (To be announced) Chaos Taylon dirty bombing run is now an ability which the ch6os lord can call down, effects a medium radius, & slowly kills a target location, has a long cool down,
Updated Model:
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Horrors
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Chaos Space Marine
Imperial Guard:
New Line Unit:
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Bullgryns - tier 3, 3 infantry pop cap only one squad can be built (Cost: 200 req / 70 power)
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Skitarii Vanguard ranged Unit - tier 3 unit choice between kasrkin squad or Skitarii Vanguard. Does bonus damage to any squad that came into contact / melee for a short duration only 1 squad can be built takes 3 infantry pop cap (Cost: 250 req / 150 power)
New Weapons:
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Power Fist - tier 2 required tactica optional wargear for commissioners (Cost: 70 req / 50 power)
Race Changes:
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Bunker Weapons - 3 slot Range increased to 30 instead of 25
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Tech-priest HP decreased slightly 290 instead of 310
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Commander build time increased to 30s instead of 25s
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Commissar build time increased to 25 secs instead of 20 secs
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Guardsmen Grenade DPS decreased to min 95.0 instead of 113.0, max 140.0 instead of 147.0, min.D 8.0 instead of 10.5
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Guardsmen build time Increased to 25s instead of 20s
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Imperial Guard global capping time decreased
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Kasrkin squad now get 2x grenades
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Imperial Guard Bomber removed
Dark Eldar:
New Hero Unit
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Lhamaean - tier 2.5 made from HQ 2 infantry pop cap only one can be built Abilities: Death Kiss: Medium radius poisons a area & decreases moral (Cost: 80 req / 150 power)
New Line Unit:
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Wracks tier 2.5 unit 4 infantry pop cap produced at the Hall of Blood (Cost: 200 req / 80 power)
Changes:
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Dark Eldar now can build webways (uses the old model), these dark webways are weaker then eldar webways, vehicles can not move through them with the exception of jetbikes
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Dark eldar builder unit will be required to build structures instead of auto building
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Dark eldar builder unit has the dark matter constructor ability (auto builds buildings) HP is halved by 50 percent.
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Dark eldar builder build time decreased to 8s instead of 10s
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Dark eldar builder build cost from 75 req to 90 req
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Mandrakes build time slightly decreased to 25s instead of 27s
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Scourges Range DPS decreased vs infantry to low, medium, high, h.medium 15.9 instead of 16.9, h.hi 11.0 instead of 11.8, Cmdr 9.5 instead of 10.1. HP increased slightly to 400 instead of 320
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Corrosion ability now decreases armor of units in the cloud by 10% instead of 8%, cloud radius increased
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Piercing vision ability now cost 20 soul power instead of 40, decreased cool down time to 40s instead of 60s
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Raider speed increased slightly to 45 instead of 42
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Raiders now come pre-loaded with warrior squads
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Raiders are no longer transports (due to the use of webways)
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Dark eldar do not have fleet of foot
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Archon Vampire ability must be researched at Haemonculus' Laboratory. Once researched all melee attacks give archon a small HP boost & does bonus damage overtime to targets while in melee.
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TBA (To be announced) Raven fighter is now an ability that is called down from the HQ with a medium radius, with a medium cool down.
Replaced Models / Updated Models:
Buildings:
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Dark Eldar Kabal Fortress (HQ)
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Dark Eldar Dark Foundry
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Dark Eldar webway
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Dark Eldar Soul cage
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Hall of Blood (Barracks)
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Plasma Generator
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Slave Chamber
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Haemonculus' Laboratory
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Wych-Cult Arena
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Thermo Plasma Generator
Infantry:
- Dark Eldar warriors
Bug Fixes:
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Archon vampire ability fixed
Tau:
New Line Units:
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Fire Warriors Breacher Team - tier 2.5 unit 4 infantry pop cap only one squad can be built Abilities: Photon grenades that damage in a medium radius, medium cool down. Tactical Formation Increased melee & range attack speed & movement. (Cost: 230 req)
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MV71 Sniper Drones & Firesight Marksman - tier 1 unit 2 infantry pop cap only two squads can be built Abilities: Scanner a small radius that reveals the fog of war - tier 2 ability must be researched at path to enlightenment. Auto detects stealth units. (Cost: 170 req / 70 power)
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KV128 Stormsurge - tier 2 heavy weapons platform (Turret). The first two do not count toward pop cap. Abilities: Missile barrage, must be researched. (Cost: 260 req / 150 power)
Changes:
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Stealth Suit build time increased to 15s instead of 10s
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Stealth Suit jump packs no longer need to be researched
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Stealth Suit no longer stay stealthed when decapping from the west side of a strategic point
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Builder walking speed increased to 17 instead of 16
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Vespid build time increased to 35s instead of 30s
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Vespids now have a toggle to fly, can target location to slam into ground reverting back to a ground unit, ability has a cool down. Causes knock back and damage.
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Kroot Leap now causes knock back
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Commander HP increased to 1300 instead of 1000
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Firewarrior Range DPS decreased to min 59 instead of 62, max 68 instead of 73, min.D 2 instead of 3, HP increased to 380 instead of 340. Improved Metallurgy research: HP increase to 400 instead of 374
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Firewarrior build time increased to 27s instead of 24s
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Kroot build time decreased to 20s instead of 24s
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XV88 battlesuit replaced with the KV128 Stormsurge the first 2 do not take up infantry pop cap
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Barracuda Gunship now cost 4 vehicle cap, only 2 can be built, the size of the model has been increased
Replaced Models / Updated Models:
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XV88 battlesuit replaced with the KV128 Stormsurge
Sisters of battle:
New Line Unit:
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Crusaders - tier 2 unit only 3x can be built at once 2 infantry pop cap (Cost: 100 req / 20 power)
New Weapons:
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Chainsword wargear for Missionary - requires armory (Cost: 40 req / 40 power)
Race Change:
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Sisters Squad DPS increased to min 12 instead of 10
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Celestian HP decreased to 400 instead of 430, Melta DPS decreased to min 60 instead of 70, max 70 instead of 80, min.D 1.5
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Celestian Grenades DPS decreased vs buildings / light armor to Low 400 - 500 instead of 450 - 562.5, med 500 - 685 instead of 600 - 750, high 250 - 285 instead of 300 - 375
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Inferno Turret DPS increased to min 40 instead of 34, max 43 instead of 38, min.D 3 instead of 2.5
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Mine DPS increased to min150 instead of 140, max 175 instead of 160, min.D 38 instead of 30, moral 115 instead of 100
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Mine HP increased to 600 instead of 500
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Sisters of battle transport vehicle DPS increased to min 45 instead of 40, max 50 instead of 45, min.D 3 instead of 2.5, pop cap increased to 2 instead of 1
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TBA (To be announced) Lightning fighter now is a ability called lightening run which effects a medium radius, lightning fighters do a fighter run. this can be used from canoness. This has a medium cool down
Attached Files
Edited by NecronLord, 18 June 2018 - 09:08 PM.