Hello there!
I bought tib wars and also Kane`s wrath by steam, when i go online, i can join matches by custome games, however my connection to other players will always fail.
I have tried doing everything by the Common issues & solutions topic, CnC online (also tib wars and kane`s wrath) are added to firewall exeptions, but port forwarding does work kinda different by me...I can`t open UDP port 16000 (at least, in the way which the most internet articles says) and also, there is no "disable DMZ" or any options about DMZ by my router (CH7466CE).I tried http://192.168.1.1/dmz.lp and http://192.168.1.254...e=0&l0=-1&l1=-1too, didn`t work out.I`m pretty sure these are the problems, but couldn`t find any solutions.
I`m using Windows 10 pro,
erroor log file is
----- C&C:Online Launcher Start -----
Game: Kane's Wrath
Kane's Wrath Install Path: C:\Program Files (x86)\Steam\steamapps\common\Command and Conquer 3 - Kane's Wrath\
Started game with: ""C:\Program Files (x86)\Steam\steamapps\common\Command and Conquer 3 - Kane's Wrath\CNC3EP1.exe""
Caught CREATE_PROCESS_DEBUG_EVENT from Kane's Wrath. Detaching...
Found game.dat process. PID 1636414156
*** Starting CA public key patching routine ***
CA public key is expected value.
Successfully patched CA public key.
*** Starting hostname hooking routine ***
Injecting DLL into game.dat process...
Result of injection: Code -1073741582
and by tib wars it is
----- C&C:Online Launcher Start -----
Game: C&C3
C&C3 Install Path: C:\Program Files (x86)\Steam\steamapps\common\Command and Conquer 3 Tiberium Wars\
Started game with: ""C:\Program Files (x86)\Steam\steamapps\common\Command and Conquer 3 Tiberium Wars\CNC3.exe""
Caught CREATE_PROCESS_DEBUG_EVENT from C&C3. Detaching...
Found game.dat process. PID 1832
*** Starting CA public key patching routine ***
CA public key is expected value.
Successfully patched CA public key.
*** Starting hostname hooking routine ***
Injecting DLL into game.dat process...
Result of injection: Code -1073741582
The NatNegTest showed these results, although it probably doesn`t matter because the DMZ wasn`t disabled (or at least, i believe it is)
Using server nntest.cnc-online.net:30000
Bound to local port 51674
Bound to local alternate port 51675
Resolving hostname 'nntest.cnc-online.net'...
Resolved server host to be '37.247.49.213'
Sending client INIT from port 51674 to nntest.cnc-online.net:30000
Received server INIT [742698]
Our public address is 77.20.251.157:41254
Sending client INIT2 [742698] from port 51675 to nntest.cnc-online.net:30000
Received server INIT2 [742698]
Our alternate public address is 77.20.251.157:41257
Sending cient START [742698] from port 51675 to nntest.cnc-online.net:30000
Received server START [742698]
Server extra port is 40000
Sending client PING [742698] from port 51674 to nntest.cnc-online.net:40000
Received server PING(1) [742698]
Received server PING(2) [742698]
Received server PING(3) [742698]
===========
SUCCESS
===========
Received 3 pings from nntest.cnc-online.net:40000.
NAT negotiation works with your router and connection.
==> You do not have to use port forwarding.
Sorry for my bad english,
I`m looking forward to hear an answer from you guys