Jump to content


Photo

Separate installations for modded and vanilla


6 replies to this topic

#1 Kelbor Hal

Kelbor Hal
  • Members
  • 18 posts

Posted 20 July 2018 - 12:02 AM

Nothing to see here


Edited by Kelbor Hal, 29 July 2018 - 10:03 PM.


#2 fuggles

fuggles

    title available

  • Members
  • 4,849 posts

Posted 20 July 2018 - 05:28 AM

Mods should not affect the core code, game manager should swap between them. There is no need for a separate install.

#3 Miros

Miros
  • Members
  • 17 posts

Posted 20 July 2018 - 05:58 AM

Adding '-modname X' to the game shortcut launches the game with mod X active.

You can create multiple shortcuts to the game and give them each a different mod attribute.

-modname dxp2 launches vanillla soulstorm iirc

#4 Industrial_Strength

Industrial_Strength

    Diesel Powered

  • Members
  • 192 posts
  • Location:North America
  • Projects:Surviving (RL), DOW 1
  •  S/A: Random Delays [See Profile]

Posted 20 July 2018 - 07:52 AM

Mods should not affect the core code, game manager should swap between them. There is no need for a separate install.

Key word should sadly enough...
Personally I've run into mods that were made incorrectly & would affect what should be "core or vanilla" files.

I may be in the minority here though?
Perhaps also due to my tendency to OCD; I see the use in this.

TBH I have at least 5-10 installs of Soulstorm. Admittedly I don't need near that many!
(5+ are left over old ones; I haven't taken the time to clean up)
However; having more than 1 can be useful.

Particularly with mods that aren't cleanly made or are very large in scope. Potentially causing issues.
At least I know I've run into some sloppy coding, folder / file structuring or other engine issues with mods; thus causing issues. 🤷‍♂️

Again this is just my experience. Fuggles & Miros are 100% correct in there opinion though. Technically it's not or shouldn't be necessary. Oh & I believe Miros is correct on the vanilla SS shorcut.

IMHO multiple installs do have some uses though. In certain special circumstances or for certain people; it can serve some purposes.

Sadly I'm pressed for time.
I don't have time to look up my examples ATM but I wanted to throw in an alternative take.

Note that I use the disc version of SS with a nodisc check.
I'm not sure if this is applicable to the Steam version as I've never used it.

Edited by Industrial_Strength, 20 July 2018 - 07:52 AM.

"I do what I can to serve the public."

#5 Kasrkin84

Kasrkin84

    title available

  • Members
  • 329 posts
  • Location:Birmingham, UK
  • Projects:Strongholds, Unification

Posted 20 July 2018 - 05:56 PM

The majority of mods will not affect anything else - when installing them, check what files and folders are included. If it's just the .module file and the mod folder (which is all it really should be) then there's zero chance of anything else being affected.



#6 fuggles

fuggles

    title available

  • Members
  • 4,849 posts

Posted 20 July 2018 - 06:26 PM

I wouldn't want to be messing with APIs and exes is the short version. There are in game and standalone mod managers. You could make separate installs for each mod if you really want.

#7 fuggles

fuggles

    title available

  • Members
  • 4,849 posts

Posted 20 July 2018 - 08:55 PM

Literally make a load of installs, change the mod in your local file. Completely pointless.

You should figure out why yours doesn't work. If nothing is in the mod manager probably installed to a protected area. I've had no issues with my steam installation finding mods.



Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users