I was wondering if I could make a toggleable ability that I could add to the taskbar that turns move_to_min_combat_range on and off.
You cannot, as far as I know.
> The 1st alternative is ugly: You must make a timed ability (toggleable WON'T work, trust me) that utilities the SoB weapon_change trick (the one they use when firing their "golden" weapons). And have the 2nd weapon, identical, but with closer range.
> The 2nd alternative is SCaR, and it is difficult. It will do what you ask. Possibly, with 100% efficiency - I do not know what you are asking EXACTLY...
The issue is, can I make a modifier that targets that specific thing?
Ah, selective targeting.
It WAS implemented, but the engine does not use it - I believe it totally ignores it, but I am not certain.
Selective targeting is not possible - at least not seamlessly. Even with HEAVY SCaR, you are going to have issues.
The AI can definitelly solve some issues, but it is very time-consuming to code.
There's nothing in the current modifiers list that seems to do it? Can you add new ones, or is that hardcoded?
Regrettably, Modifiers are hard-coded.
The same is true with Requirements.
You cannot create new.
Sorry brother sam_hamwitch, I know,bad news.
-In search of Papasmurf...