It was working in OE perfectly before I altered the model itself (I made some minor animation changes). Here is the output from the warnings:
Edit: It looks like only the parts I modeled are missing in OE, such as the body, chest, and a couple heads.
20:55:11.06 OBJECTEDITOR started at 2021-08-30 20:55
20:55:11.06 OS NT 6.2, 0MB Physical Memory
20:55:11.06 RUN-OPTIONS
20:55:11.06 WORKING-DIR C:\Program Files (x86)\Steam\steamapps\common\Dawn of War Dark Crusade\ModTools
20:55:11.06 USER XXXX
20:55:11.06
20:55:11.10 objecteditorinit.c/88:!WARHAMMER 40K OBJECT EDITOR -- Starting...
20:55:14.06 objecteditorviewinit.c/51:!Initializing SPOOGE (C:\Program Files (x86)\Steam\steamapps\common\Dawn of War Dark Crusade\ModTools\)
20:55:14.06 deviceconfig.c/88:!Unable to find device tweek file [spDx9_config.txt].
20:55:14.13 treetransform.c/543:!SHAD -- Parsing [shader.txt] compiler script.
20:55:14.13 treetransform.c/551:!Unable to parse translation file.
20:55:14.13 MATHBOX -- Version=5, Cpu=unknown:f=6,m=14, Mode=SSE
20:55:14.13 SPOOGE - Driver[Dx9 : Software TnL] on adapter[0], version[4,32]
20:55:14.16 SPDx9 -- Driver Name = nvldumd.dll Device = \\.\DISPLAY4 Desc = NVIDIA GeForce RTX 2070
20:55:14.16 SPDx9 -- Driver Vendor = 0x10DE Device = 0x1F50 SubSys = 0x18911043 Rev = 0x00A1
20:55:14.16 SPDx9 -- Driver Version Product = 0x001E Version = 0x0000 SubVersion = 0x000E Build = 0x1C00 (7168)
20:55:14.16 SPDx9 -- Driver GUID = {D7B71E3E-5C10-11CF-F36F-9F380EC2D335}
20:55:14.25 SPOOGE -- 4095.00MB available texture memory
20:55:14.25 SPOOGE -- 4095.00MB available texture memory
20:55:16.35 SPOOGE -- 4095.00MB available texture memory
20:55:16.35 SPOOGE -- 4095.00MB available texture memory
20:55:16.35 SPOOGE -- 4095.00MB available texture memory
20:55:16.36 SPOOGE -- 4084.00MB available texture memory
20:55:16.36 objecteditordoc.c/1063:!Sync'ing to latest revision before opening for edit!
20:55:16.36 OE -- Opening model 'C:\Program Files (x86)\Steam\steamapps\common\Dawn of War Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\imperial_guard\troops\guardsmen1.SGM'
20:55:16.40 'guardsmen1': WARNING -- Motion 'thrown_long_3' has an absolute modifier, has events, and does not ignore transitions -- it may skip events!
20:55:16.41 'guardsmen1': WARNING -- Motion 'thrown_long_1' has an absolute modifier, has events, and does not ignore transitions -- it may skip events!
20:55:16.41 'guardsmen1': Motion 'flag_plant_start_1' has more than one animation:
20:55:16.41 'guardsmen1': Animation: flag_plant_1
20:55:16.41 'guardsmen1': Animation: vis_flag
20:55:16.41 'guardsmen1': WARNING -- Motion 'thrown_long_2' has an absolute modifier, has events, and does not ignore transitions -- it may skip events!
20:55:17.28 BurnerImp -- Ready to Burn
20:55:17.28 BurnerImp --
20:55:17.28 BurnerImp -- Burning C:\Program Files (x86)\Steam\steamapps\common\Dawn of War Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\imperial_guard\troops\guardsmen1.ebp
20:55:17.28 WHE Plugin -- [C:\Program Files (x86)\Steam\steamapps\common\Dawn of War Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\imperial_guard\troops\guardsmen1.ebp] -> [C:\Program Files (x86)\Steam\steamapps\common\Dawn of War Dark Crusade\My_Mod\Data\art\ebps\races\imperial_guard\troops\guardsmen1.whe]
20:55:17.28 Number of files burnt: 1
20:55:17.31 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
20:55:17.31 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgbamask,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgbamask,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
20:55:17.32 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
20:55:17.32 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
20:55:17.32 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgbamask,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgbamask,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
20:55:17.32 surfacecompiler.c/140:!Too many passes ?
Shader original : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
Shader optimal : [(add (mult (add (selecta light: colour:constant) colour:constant,black) (selecta texture:rgb,uv0,tile,linearmipmappoint colour:constant,black)) (mult colour:constant,black colour:constant,black))]
20:58:45.35 SPOOGE -- 4083.00MB available texture memory
20:58:45.35 SPOOGE -- 4084.00MB available texture memory
20:58:45.41
Application closed without errors
Edited by qwop_guy, 02 September 2021 - 11:19 PM.