@Samz: is it possible that the newly installed version didn't update the PATH variable?I just sent to a PM.
The version you sent me in that DM works!
I edited a few lines of code in Juego with notepad to see what happens:
.fFadeSpeed 111.5
.fFadeMuertos 100.0
Fadespeed isn't weapons as I hoped, instead it's just the actual screen fading in/out, making it longer just prevents you skipping cutscenes and forces you to start mission with a black screen that very slowly fades back to normal. (and same with fading out.)
FadeMuretos (or FadeDead as google translate calls it) does work however!, Bodies will still go semi-transparent but they will take longer to fully fade away.
EDIT EDIT: It seems this actually delays the "quickened" despawning when the Spy takes the uniform of an enemy, it's now possible for Spy to wear the uniform of an enemy that's currently dead and his clothed body will still be there.
I also found "DuracionMuertos" which is the actual timer until bodies start fading out and "DuracionObjetos" which is the same for items. (So if you set Objectos to a high value, you'll never need to worry about weapons despawning on you.)
I've also learned from this an oddity of at least how Cold Reception despawns bodies/weapons, it appears that for at least that level (maybe more?) CSF despawns items not by "deleting" them like most games I've seen but by just "speeding up" their despawn timers.
Set DuracionMuertos and DuracionObjetos to a high value and the Spy can actually take dropped weapons/unifroms from dead enemies at the start of his section of Cold Reception as they'll still be around.
Also you can edit score values and there's a score for "AlliedSaved" which seems to be unused? (presumably more score for saving allies/keeping more allies alive during a mission.)
I also discovered it's possible to have all 3 Commando portraits on a loading screen, though I've had no luck so far with getting the Spy to spawn early. (my first and only so far attempt an admittingly basic thing of just copy/pasting his spawn data to just before the Sniper's spawn data to see what happens.)
At the start of the .scn file for a level you'll see all 3 commandos named at the start, this is seemingly the data that tells the game what loading screen portraits to add. (.INICIO_COMMANDO 1 .INICIO_SNIPER 1 .INICIO_SPY 1)
Edited by Samz, 20 October 2023 - 12:38 PM.