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Commandos Strike Force but more stealth-focused: Signal Ops.


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#1 Samz

Samz
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Posted 18 April 2024 - 12:39 AM

Signal Ops is a game that can best be described as a somewhat more simplistic but properly stealth focused Strike Force that I've started properly playing and am a few hours in:

 

https://www.gog.com/en/game/signal_ops

https://store.steamp...770/Signal_Ops/

 

Strike Force has more stealth than it's reputation claims but it's mostly 1-Commando missions when being sneaky which is my biggest complaint.

 

In Signal Ops, you play as an officer commanding your agents out in the field from a bunker (which also means you can see every view of every Agent at the same time on various TV screens.)

In addition, you get to control up to agents at a time.

 

That said it's an indie game, so it's a bit less in-depth than Strike Force:

 

Combat is very simplistic, every character has infinite ammunition for their guns and most guns are inaccurate to encourage stealth. (In addition don't expect enemy vehicles, as far as I've played there's only regular troops and the occasional truck that drops off more troops if the alarm is raised.)

 

In addition you still can't move bodies, you can "hold up" enemies by interacting with them from behind, which makes them surrender which doesn't raise the alarm if another enemy finds them. (which is a bit odd but it does at least give it a purpose.)

 

You'll also encounter Civilians, they don't pay attention to unarmed Agents/Agents carrying tools like Wrenches or the Powerfinder but if they're visibly carrying a weapon then they'll run to the nearest alarm if you don't hold them up or kill them.

 

You can actually order Agents you aren't playing, to tell them to attack specific enemies, move to locations, follow you or even use their special abilities though the pathfinding is a bit bad. (and leaving an Agent aiming down their sights will put them in a guard state where they'll shoot all enemies they see automatically.) 

 

Agents are also pretty simplistic with them only having 1-2 unique abilities though each Agent has their own stats for health, speed and effectiveness with each individual firearm.

For instance:

Bolt carries the team's radio and has a "powerfinder" that can discover power sources to keep it charged that doubles as a taser.

 

The Spy can talk to enemies to distract them and is a seemingly harmless old man so all enemies ignore him but he's also a bit too old for fieldwork and doesn't remember how to use guns, making him purely distraction/scouting. 

 

Wrench carries a wrench for wacking enemies and can unlock/lock doors/manholes to let the team break into areas.

 

Scope can throw melee weapons to kill enemies silently at a distance and carries a sniper rifle, he will also automatically aim (but not fire) his rifle at enemies with a dedicated button to make him fire.

 

Demo can turn dropped weapons into bombs, either to place as mines (With enough weapons upgrading the bomb with a motion sensor and a luring device) or booby trap doors.

Oddly, you can have Agents die and the game continues, each map (So far at least) gives you 10 reinforcements who can be deployed after a cooldown to replace an Agent though there is an achievement for keeping everyone alive in every mission and it's a mission failure if all Agents are dead/arrested at once.

 

The game is also a bit janky as expected of an indie game but I do think it's a decent (for the most part) attempt at an FPS version of Commandos.

 

A mechanic that you will either like or hate is the Radio, you can only see what each Agent sees as long as they're in the radius of the radio, (You can actually give orders to Agents outside of the radio range but you can't see on their screen.)  if the radio is drained in the middle of transporting it, you can press a dedicated retreat button to have "Bolt", the Radioman, retreat to the nearest power supply to recharge it (or have non-Bolt Agents retreat to the radio radius if they were outside of it.)

 

You can also setup the radio at a power station, allowing Bolt to move around while keeping it charged and stationary as well as alter how it works as the game's one difficulty settting. (Hard is the pre-patches experience where it works as you expect, Normal makes it so areas you previously got radio coverage in still work even if the radio is dead and Easy gives you full map coverage from the start essentially making it redundant.)

 

There is also one mission early on about finding items via reading notes that I found a bit annoying, there is a steam guide for it thankfully but it was definitely the low point so far.

 

In addition the Police enemy type can sometimes I feel arrest your agents unfairly (which causes them to drop their weapons and be uncontrollable until another agent interacts with them) though "Military" enemies cannot do this thankfully.






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