Jump to content


Photo

When will the bext version of Code Red be ready?


  • Please log in to reply
15 replies to this topic

#1 Miercos

Miercos
  • Members
  • 42 posts

Posted 10 December 2004 - 02:43 PM

All this sounds like a mighty big undertaking for a single person. I'd help if I could, but I have no clue on how to edit code, create vxl' or shp's. Hell I don't even know half the things I just said.

I know that every modder hates this question, so let me put it as tactfully as possible: when do you percieve the completion of this mod will come about? There, that did just nicely I think. ;)

Edited by Miercos, 10 December 2004 - 02:45 PM.


#2 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,922 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 10 December 2004 - 02:46 PM

it all depends on free time and being bother :)

is TeamDelays at 5,10,15 Major_Gilbear :p ;) :p
Posted Image

#3 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 10 December 2004 - 03:42 PM

Lol ;)

Well, assuming I get my laptop back this coming week (apparently the engineer is still working on it...) I hope to get out a fairly polished version Jan-Feb. To meet that deadline, and to incorporate and feedback from v0.96, I'll, be releasing a second version (0.97) later. Currently, I believe that is not only achievable, but also the best thing to do.

I'm unlikely to be online much over this seasonal holiday, but I'd like to show you all some of the progress (and the new units :)).

#4 Indigo

Indigo

    Firestarter

  • Members
  • 586 posts

Posted 12 December 2004 - 04:50 PM

With Germany on it, MG? And new infantry models? :blush:

#5 Guest_Tolly_*

Guest_Tolly_*
  • Guests

Posted 13 December 2004 - 10:39 PM

Sounds GOOOOOD!

Edited by Mig Eater, 14 December 2004 - 12:17 AM.


#6 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 15 December 2004 - 12:55 PM

All six sides (US, UK, PRC, Russia, Iran and Germany), plus lots of neutrals for placement on maps :p

I'd like to get some new infantry, but they may have to wait until v0.97 or incur a big delay of v0.96. I'm for the former :)

Edited by Major_Gilbear, 15 December 2004 - 12:56 PM.


#7 Miercos

Miercos
  • Members
  • 42 posts

Posted 27 February 2005 - 08:42 PM

Lol :)

Well, assuming I get my laptop back this coming week (apparently the engineer is still working on it...) I hope to get out a fairly polished version Jan-Feb. To meet that deadline, and to incorporate and feedback from v0.96, I'll, be releasing a second version (0.97) later. Currently, I believe that is not only achievable, but also the best thing to do.

I'm unlikely to be online much over this seasonal holiday, but I'd like to show you all some of the progress (and the new units ^_^).

<{POST_SNAPBACK}>


How is progress going? I've seen the great units you've redone already. Could you please tell us what you've got planned for v0.96 as far as gameplay changes, german units, units being removed, units being added and units being updated. I think this'll tide a lot of us over as we wait for the release.

#8 Az3r^

Az3r^

    Resident Fan Boy/Tester

  • Members
  • 2,325 posts
  • Location:England
  • Projects:Nothing Atm .
  •  Oldbie Slacker since August 03

Posted 28 February 2005 - 03:57 PM

Woohoo im glad people are still working on this, i still have my YR and my CR 0.95 so i anticipate your next release and keep up the good work i had a look in the pictures thread and im impressed :)!
Quotes :
Paradox @ Ali - "And what the fuck would you know? Ever been? Oh no, sorry, your map says 'HERE BE DRAGONS' anywhere outside of your rock"

#9 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 28 February 2005 - 05:34 PM

Thanks :)

I have about half the units all done, but have decided to delay the release a bit.
I've had an offer for new buildings, and would like to get a decent debris for each unit enabled too.

This means a more polished release for you though, and also means that any following versions will probably just be tweaks rather than major updates.

#10 raminator

raminator

    Humba, Humba, Humba Tätärä

  • Hosted
  • 1,600 posts
  • Location:Secret Volcanobase
  • Projects:ehmmm don´t tell you :P
  •  der Biermeister hat gesprochen

Posted 01 March 2005 - 09:31 AM

again i say...i never played cr before...
but i shurely will try :blink:

btw. what happend to the T-55 i posted in the vxl/shp-forum? :)
Posted Image
if ^ does not work click here
I support Xeno getting well. Go Xeno!

#11 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 01 March 2005 - 10:15 AM

...I wanted to see the size/scale of the voxel - that's why I asked for it. I already have one for CR though.

And if you like tanks and armoured fighting vehicles in a slightly more realistic setting than most CnC games, you will prolly like CR :)

#12 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 26 July 2005 - 02:50 PM

Is it coming uot even this year?

If you need a beta tester or bug finder i'll be here
vade92@gmail.com

#13 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 26 July 2005 - 05:01 PM

Oh boy. Not only did this person bump an almost-5-month-old topic...

But he ASKED THE QUESTION. :blinky:

Edited by Comrade Jerkov, 26 July 2005 - 05:02 PM.


#14 Andre27

Andre27

    Crazy Forum Cat

  • Hosted
  • 2,595 posts

Posted 26 July 2005 - 05:50 PM

Is it coming uot even this year?

<{POST_SNAPBACK}>


Maybe it will, maybe it won't .

It'll come out when it's done.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


Posted Image

- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#15 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 26 July 2005 - 11:36 PM

Y'know, there comes a time when that automated response gets a little old, Andre. My advice is just not to reply when someone asks for an ETA anymore, unless you have a date, whether final or approximate. :blinky:

#16 8doczzz1

8doczzz1

    Pessimist

  • Members
  • 166 posts
  • Location:Chicago, IL
  • Projects:...are for noobs

Posted 27 July 2005 - 03:27 AM

I recommend telling them Feb 14th.

If that date comes, and it still isn't released...
ban the fools who asked in the first place.

It's probably their fault. Bastards.

Edited by 8doczzz1, 27 July 2005 - 03:28 AM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users