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Gothmog Mod


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#1 TKelly

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Posted 19 September 2005 - 10:08 PM

What powers should Gothmog have, I have him ingame. I'll get some screenshots.
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#2 TKelly

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Posted 19 September 2005 - 10:29 PM

Ok, I need help, how do I give Lurtz's skeleton to Gothmog. His body just sort of slides around

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#3 ched

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Posted 19 September 2005 - 10:49 PM

Did you rig him or just used :

Skeleton = ....

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#4 TKelly

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Posted 19 September 2005 - 10:51 PM

I just used Skeleton = IULurtz_SKL

How would I "rig him"?
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#5 ched

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Posted 19 September 2005 - 11:03 PM

open the model in Renx, and follow a tutorial on how to export a model
Software is like sex; it's better when it's free ~Linus Torvald

#6 TKelly

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Posted 19 September 2005 - 11:06 PM

Can't I just export it with the Lurtz' skeleton?
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#7 ched

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Posted 19 September 2005 - 11:14 PM

well it would be the best solution :D
Software is like sex; it's better when it's free ~Linus Torvald

#8 TKelly

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Posted 19 September 2005 - 11:19 PM

Tell me if I did this right,

I imported MUGothmog_SKN and then clicked export, then as Hiearcheal Model, then with existing skeleton, IULurtz_SKL, then saved it as MUGothmog_SKN, and uploaded it to my big file
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#9 TKelly

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Posted 19 September 2005 - 11:42 PM

Ok, I can' do anything with models, can someone please make this thing for me?
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#10 ched

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Posted 19 September 2005 - 11:50 PM

there you go

i didnt use any texture, so use the armor code if needed (probably not)

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Software is like sex; it's better when it's free ~Linus Torvald

#11 TKelly

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Posted 20 September 2005 - 12:05 AM

Thanks, noob question: Do I add it to asset.dat to make it not invisible?
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#12 Lord Dragonclaw

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Posted 20 September 2005 - 12:05 AM

yes
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#13 TKelly

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Posted 20 September 2005 - 12:13 AM

Whoopee two noob questions in a row :D

Do I just add the new asset.dat to my big file under just asset.dat, no data\ini or anything?

Edited by Gandalf, 20 September 2005 - 12:13 AM.

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#14 ched

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Posted 20 September 2005 - 12:14 AM

yup
Software is like sex; it's better when it's free ~Linus Torvald

#15 TKelly

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Posted 20 September 2005 - 12:31 AM

Two problems
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and when he attacks, he doens't have an animation

EDIT: As you can tell I have no experience in this area of modding :D

Edited by Gandalf, 20 September 2005 - 12:34 AM.

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#16 Celeglin

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Posted 22 September 2005 - 09:27 AM

Tonight, I'll throw together the coding and model of my Gothmog, and send it all to you. His special power behaviours are bugged, so you'll have to create your own.

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#17 TKelly

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Posted 22 September 2005 - 11:15 AM

ok thanks, I'll defintely put your name in the credits :)

Yeah, I might have him mount a warg, but atleast summon orcs, have leadership, etc.
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#18 Lord Dragonclaw

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Posted 22 September 2005 - 12:20 PM

that prob is teh result of there being a gothmog in evilfactionunits and your ini delete one
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#19 TKelly

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Posted 23 September 2005 - 02:19 AM

Yeah, I'll try recoding the whole thing one more time, but if I can't, it'll be great if you can send me the codes Celeglin.
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#20 ched

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Posted 23 September 2005 - 02:19 PM

if Celeglin's codes are for the object MordorGothmog, then it will screw up even more, ending up with 3 models on top of each other :laugh:

try renaming your new object code so its unique
Software is like sex; it's better when it's free ~Linus Torvald




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